mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 06:53:35 +00:00
4a6f3e44ee
* First iteration of pack reader and interface * Fix memory leak and remove logs * Complete packed asset interface and begin on file loading replacement * Implement proper BinaryIO error * Improve AssetMemoryBuffer for reading and implement more reading * Repair more file loading code and improve how navmeshes are loaded * Missing checks implementation * Revert addition of Manifest class and migration changes * Resolved all feedback.
181 lines
6.9 KiB
C++
181 lines
6.9 KiB
C++
#include "BrickByBrickFix.h"
|
|
|
|
#include <memory>
|
|
#include <iostream>
|
|
#include <sstream>
|
|
|
|
#include "tinyxml2.h"
|
|
|
|
#include "Database.h"
|
|
#include "Game.h"
|
|
#include "ZCompression.h"
|
|
#include "dLogger.h"
|
|
|
|
//! Forward declarations
|
|
|
|
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
|
|
void WriteSd0Magic(char* input, uint32_t chunkSize);
|
|
bool CheckSd0Magic(sql::Blob* streamToCheck);
|
|
|
|
/**
|
|
* @brief Truncates all models with broken data from the database.
|
|
*
|
|
* @return The number of models deleted
|
|
*/
|
|
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|
uint32_t modelsTruncated{};
|
|
auto modelsToTruncate = GetModelsFromDatabase();
|
|
bool previousCommitValue = Database::GetAutoCommit();
|
|
Database::SetAutoCommit(false);
|
|
while (modelsToTruncate->next()) {
|
|
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
|
|
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
|
|
std::string completeUncompressedModel{};
|
|
uint32_t chunkCount{};
|
|
uint64_t modelId = modelsToTruncate->getInt(1);
|
|
std::unique_ptr<sql::Blob> modelAsSd0(modelsToTruncate->getBlob(2));
|
|
// Check that header is sd0 by checking for the sd0 magic.
|
|
if (CheckSd0Magic(modelAsSd0.get())) {
|
|
while (true) {
|
|
uint32_t chunkSize{};
|
|
modelAsSd0->read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
|
|
|
|
// Check if good here since if at the end of an sd0 file, this will have eof flagged.
|
|
if (!modelAsSd0->good()) break;
|
|
|
|
std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
|
|
for (uint32_t i = 0; i < chunkSize; i++) {
|
|
compressedChunk[i] = modelAsSd0->get();
|
|
}
|
|
|
|
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
|
|
std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[ZCompression::MAX_SD0_CHUNK_SIZE]);
|
|
int32_t err{};
|
|
int32_t actualUncompressedSize = ZCompression::Decompress(
|
|
compressedChunk.get(), chunkSize, uncompressedChunk.get(), ZCompression::MAX_SD0_CHUNK_SIZE, err);
|
|
|
|
if (actualUncompressedSize != -1) {
|
|
uint32_t previousSize = completeUncompressedModel.size();
|
|
completeUncompressedModel.append((char*)uncompressedChunk.get());
|
|
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
|
|
} else {
|
|
Game::logger->Log("BrickByBrickFix", "Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
|
|
break;
|
|
}
|
|
chunkCount++;
|
|
}
|
|
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
|
|
if (!document) {
|
|
Game::logger->Log("BrickByBrickFix", "Failed to initialize tinyxml document. Aborting.");
|
|
return 0;
|
|
}
|
|
|
|
if (!(document->Parse(completeUncompressedModel.c_str(), completeUncompressedModel.size()) == tinyxml2::XML_SUCCESS)) {
|
|
if (completeUncompressedModel.find(
|
|
"</LXFML>",
|
|
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
|
) {
|
|
Game::logger->Log("BrickByBrickFix",
|
|
"Brick-by-brick model %llu will be deleted!", modelId);
|
|
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
|
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
|
ugcModelToDelete->execute();
|
|
pcModelToDelete->execute();
|
|
modelsTruncated++;
|
|
}
|
|
}
|
|
} else {
|
|
Game::logger->Log("BrickByBrickFix",
|
|
"Brick-by-brick model %llu will be deleted!", modelId);
|
|
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
|
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
|
ugcModelToDelete->execute();
|
|
pcModelToDelete->execute();
|
|
modelsTruncated++;
|
|
}
|
|
}
|
|
|
|
Database::Commit();
|
|
Database::SetAutoCommit(previousCommitValue);
|
|
return modelsTruncated;
|
|
}
|
|
|
|
/**
|
|
* @brief Updates all current models in the database to have the Segmented Data 0 (SD0) format.
|
|
* Any models that do not start with zlib and best compression magic will not be updated.
|
|
*
|
|
* @return The number of models updated to SD0
|
|
*/
|
|
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
|
uint32_t updatedModels = 0;
|
|
auto modelsToUpdate = GetModelsFromDatabase();
|
|
auto previousAutoCommitState = Database::GetAutoCommit();
|
|
Database::SetAutoCommit(false);
|
|
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
|
|
while (modelsToUpdate->next()) {
|
|
int64_t modelId = modelsToUpdate->getInt64(1);
|
|
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
|
|
// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
|
|
// If it does, convert it to sd0.
|
|
if (oldLxfml->get() == 0x78 && oldLxfml->get() == 0xDA) {
|
|
|
|
// Get and save size of zlib compressed chunk.
|
|
oldLxfml->seekg(0, std::ios::end);
|
|
uint32_t oldLxfmlSize = static_cast<uint32_t>(oldLxfml->tellg());
|
|
oldLxfml->seekg(0);
|
|
|
|
// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
|
|
uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
|
|
std::unique_ptr<char[]> sd0ConvertedModel(new char[oldLxfmlSizeWithHeader]);
|
|
|
|
WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
|
|
for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
|
|
sd0ConvertedModel.get()[i] = oldLxfml->get();
|
|
}
|
|
|
|
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
|
|
std::istringstream outputStringStream(outputString);
|
|
|
|
insertionStatement->setBlob(1, static_cast<std::istream*>(&outputStringStream));
|
|
insertionStatement->setInt64(2, modelId);
|
|
try {
|
|
insertionStatement->executeUpdate();
|
|
Game::logger->Log("BrickByBrickFix", "Updated model %i to sd0", modelId);
|
|
updatedModels++;
|
|
} catch (sql::SQLException exception) {
|
|
Game::logger->Log(
|
|
"BrickByBrickFix",
|
|
"Failed to update model %i. This model should be inspected manually to see why."
|
|
"The database error is %s", modelId, exception.what());
|
|
}
|
|
}
|
|
}
|
|
Database::Commit();
|
|
Database::SetAutoCommit(previousAutoCommitState);
|
|
return updatedModels;
|
|
}
|
|
|
|
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
|
|
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
|
|
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
|
|
}
|
|
|
|
/**
|
|
* @brief Writes sd0 magic at the front of a char*
|
|
*
|
|
* @param input the char* to write at the front of
|
|
* @param chunkSize The size of the first chunk to write the size of
|
|
*/
|
|
void WriteSd0Magic(char* input, uint32_t chunkSize) {
|
|
input[0] = 's';
|
|
input[1] = 'd';
|
|
input[2] = '0';
|
|
input[3] = 0x01;
|
|
input[4] = 0xFF;
|
|
*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
|
|
}
|
|
|
|
bool CheckSd0Magic(sql::Blob* streamToCheck) {
|
|
return streamToCheck->get() == 's' && streamToCheck->get() == 'd' && streamToCheck->get() == '0' && streamToCheck->get() == 0x01 && streamToCheck->get() == 0xFF;
|
|
}
|