mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
ddaac276fe
* fix macros not trimming newline * Remove hardcoded spawner groups Was just missing an inline script implementation and using the wrong name
249 lines
5.7 KiB
C++
249 lines
5.7 KiB
C++
#include "Spawner.h"
|
|
#include "EntityManager.h"
|
|
#include "Logger.h"
|
|
#include "Game.h"
|
|
#include <sstream>
|
|
#include <functional>
|
|
#include "GeneralUtils.h"
|
|
#include "dZoneManager.h"
|
|
|
|
Spawner::Spawner(const SpawnerInfo info) {
|
|
m_Info = info;
|
|
m_Active = m_Info.activeOnLoad && info.spawnActivator;
|
|
m_EntityInfo = EntityInfo();
|
|
m_EntityInfo.spawner = this;
|
|
|
|
if (!m_Info.emulated) {
|
|
m_EntityInfo.spawnerID = m_Info.spawnerID;
|
|
} else {
|
|
m_EntityInfo.spawnerID = m_Info.emulator;
|
|
m_Info.isNetwork = false;
|
|
}
|
|
|
|
m_EntityInfo.lot = m_Info.templateID;
|
|
m_EntityInfo.scale = m_Info.templateScale;
|
|
|
|
m_Start = m_Info.noTimedSpawn;
|
|
|
|
int timerCount = m_Info.amountMaintained;
|
|
|
|
if (m_Info.amountMaintained > m_Info.nodes.size()) {
|
|
timerCount = m_Info.nodes.size();
|
|
}
|
|
|
|
for (int i = 0; i < timerCount; ++i) {
|
|
m_WaitTimes.push_back(m_Info.respawnTime);
|
|
}
|
|
|
|
if (m_Info.spawnOnSmashGroupName != "") {
|
|
std::vector<Entity*> spawnSmashEntities = Game::entityManager->GetEntitiesInGroup(m_Info.spawnOnSmashGroupName);
|
|
std::vector<Spawner*> spawnSmashSpawners = Game::zoneManager->GetSpawnersInGroup(m_Info.spawnOnSmashGroupName);
|
|
std::vector<Spawner*> spawnSmashSpawnersN = Game::zoneManager->GetSpawnersByName(m_Info.spawnOnSmashGroupName);
|
|
for (Entity* ssEntity : spawnSmashEntities) {
|
|
m_SpawnSmashFoundGroup = true;
|
|
ssEntity->AddDieCallback([=, this]() {
|
|
Spawn();
|
|
});
|
|
}
|
|
for (Spawner* ssSpawner : spawnSmashSpawners) {
|
|
m_SpawnSmashFoundGroup = true;
|
|
ssSpawner->AddSpawnedEntityDieCallback([=, this]() {
|
|
Spawn();
|
|
});
|
|
}
|
|
for (Spawner* ssSpawner : spawnSmashSpawnersN) {
|
|
m_SpawnSmashFoundGroup = true;
|
|
m_SpawnOnSmash = ssSpawner;
|
|
ssSpawner->AddSpawnedEntityDieCallback([=, this]() {
|
|
Spawn();
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
Spawner::~Spawner() {
|
|
|
|
}
|
|
|
|
Entity* Spawner::Spawn() {
|
|
std::vector<SpawnerNode*> freeNodes;
|
|
for (SpawnerNode* node : m_Info.nodes) {
|
|
if (node->entities.size() < node->nodeMax) {
|
|
freeNodes.push_back(node);
|
|
}
|
|
}
|
|
|
|
return Spawn(freeNodes);
|
|
}
|
|
|
|
Entity* Spawner::Spawn(std::vector<SpawnerNode*> freeNodes, const bool force) {
|
|
if (force || ((m_Entities.size() < m_Info.amountMaintained) && (freeNodes.size() > 0) && (m_AmountSpawned < m_Info.maxToSpawn || m_Info.maxToSpawn == -1))) {
|
|
SpawnerNode* spawnNode = freeNodes[GeneralUtils::GenerateRandomNumber<int>(0, freeNodes.size() - 1)];
|
|
++m_AmountSpawned;
|
|
m_EntityInfo.pos = spawnNode->position;
|
|
m_EntityInfo.rot = spawnNode->rotation;
|
|
m_EntityInfo.settings = spawnNode->config;
|
|
m_EntityInfo.id = 0;
|
|
m_EntityInfo.spawner = this;
|
|
|
|
if (!m_Info.emulated) {
|
|
m_EntityInfo.spawnerNodeID = spawnNode->nodeID;
|
|
m_EntityInfo.hasSpawnerNodeID = true;
|
|
m_EntityInfo.spawnerID = m_Info.spawnerID;
|
|
}
|
|
|
|
Entity* rezdE = Game::entityManager->CreateEntity(m_EntityInfo, nullptr);
|
|
|
|
rezdE->GetGroups() = m_Info.groups;
|
|
|
|
Game::entityManager->ConstructEntity(rezdE);
|
|
|
|
m_Entities.insert({ rezdE->GetObjectID(), spawnNode });
|
|
spawnNode->entities.push_back(rezdE->GetObjectID());
|
|
if (m_Entities.size() == m_Info.amountMaintained) {
|
|
m_NeedsUpdate = false;
|
|
}
|
|
|
|
for (const auto& cb : m_EntitySpawnedCallbacks) {
|
|
cb(rezdE);
|
|
}
|
|
|
|
return rezdE;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Spawner::AddSpawnedEntityDieCallback(std::function<void()> callback) {
|
|
m_SpawnedEntityDieCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Spawner::AddEntitySpawnedCallback(std::function<void(Entity*)> callback) {
|
|
m_EntitySpawnedCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Spawner::Reset() {
|
|
m_Start = true;
|
|
DestroyAllEntities();
|
|
m_Entities.clear();
|
|
m_AmountSpawned = 0;
|
|
m_NeedsUpdate = true;
|
|
}
|
|
|
|
void Spawner::DestroyAllEntities(){
|
|
for (auto* node : m_Info.nodes) {
|
|
for (const auto& element : node->entities) {
|
|
auto* entity = Game::entityManager->GetEntity(element);
|
|
if (entity == nullptr) continue;
|
|
entity->Kill();
|
|
}
|
|
node->entities.clear();
|
|
}
|
|
}
|
|
|
|
void Spawner::SoftReset() {
|
|
m_Start = true;
|
|
m_AmountSpawned = 0;
|
|
m_NeedsUpdate = true;
|
|
}
|
|
|
|
void Spawner::SetRespawnTime(float time) {
|
|
m_Info.respawnTime = time;
|
|
|
|
for (size_t i = 0; i < m_WaitTimes.size(); ++i) {
|
|
m_WaitTimes[i] = 0;
|
|
};
|
|
|
|
m_Start = true;
|
|
m_NeedsUpdate = true;
|
|
}
|
|
|
|
void Spawner::SetNumToMaintain(int32_t value) {
|
|
m_Info.amountMaintained = value;
|
|
}
|
|
|
|
void Spawner::Update(const float deltaTime) {
|
|
if (m_Start && m_Active) {
|
|
m_Start = false;
|
|
|
|
const auto toSpawn = m_Info.amountMaintained - m_AmountSpawned;
|
|
for (auto i = 0; i < toSpawn; ++i) {
|
|
Spawn();
|
|
}
|
|
|
|
m_WaitTimes.clear();
|
|
|
|
return;
|
|
}
|
|
|
|
if (!m_NeedsUpdate) return;
|
|
if (!m_Active) return;
|
|
//if (m_Info.noTimedSpawn) return;
|
|
if (m_Info.spawnsOnSmash) {
|
|
if (!m_SpawnSmashFoundGroup) {
|
|
|
|
}
|
|
return;
|
|
}
|
|
for (size_t i = 0; i < m_WaitTimes.size(); ++i) {
|
|
m_WaitTimes[i] += deltaTime;
|
|
if (m_WaitTimes[i] >= m_Info.respawnTime) {
|
|
m_WaitTimes.erase(m_WaitTimes.begin() + i);
|
|
|
|
Spawn();
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<LWOOBJID> Spawner::GetSpawnedObjectIDs() const {
|
|
std::vector<LWOOBJID> ids;
|
|
ids.reserve(m_Entities.size());
|
|
for (const auto& [objId, spawnerNode] : m_Entities) {
|
|
ids.push_back(objId);
|
|
}
|
|
return ids;
|
|
}
|
|
|
|
void Spawner::NotifyOfEntityDeath(const LWOOBJID& objectID) {
|
|
for (std::function<void()> cb : m_SpawnedEntityDieCallbacks) {
|
|
cb();
|
|
}
|
|
|
|
m_NeedsUpdate = true;
|
|
//m_RespawnTime = 10.0f;
|
|
m_WaitTimes.push_back(0.0f);
|
|
SpawnerNode* node;
|
|
|
|
auto it = m_Entities.find(objectID);
|
|
if (it != m_Entities.end()) node = it->second;
|
|
else return;
|
|
|
|
if (!node) {
|
|
return;
|
|
}
|
|
|
|
for (size_t i = 0; i < node->entities.size(); ++i) {
|
|
if (node->entities[i] && node->entities[i] == objectID)
|
|
node->entities.erase(node->entities.begin() + i);
|
|
}
|
|
|
|
m_Entities.erase(objectID);
|
|
|
|
if (m_SpawnOnSmash != nullptr) {
|
|
m_SpawnOnSmash->Reset();
|
|
}
|
|
}
|
|
|
|
void Spawner::Activate() {
|
|
m_Active = true;
|
|
m_NeedsUpdate = true;
|
|
|
|
for (auto& time : m_WaitTimes) {
|
|
time = 0;
|
|
}
|
|
}
|
|
|
|
void Spawner::SetSpawnLot(LOT lot) {
|
|
m_EntityInfo.lot = lot;
|
|
}
|