DarkflameServer/dGame/dPropertyBehaviors/State.h
2024-11-03 21:40:36 -08:00

30 lines
553 B
C++

#ifndef __STATE__H__
#define __STATE__H__
#include "Strip.h"
namespace tinyxml2 {
class XMLElement;
}
class AMFArrayValue;
class ModelComponent;
class State {
public:
void Update(float deltaTime, const ModelComponent& modelComponent);
template <typename Msg>
void HandleMsg(Msg& msg);
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
bool IsEmpty() const;
void Serialize(tinyxml2::XMLElement& state) const;
void Deserialize(const tinyxml2::XMLElement& state);
private:
std::vector<Strip> m_Strips;
};
#endif //!__STATE__H__