mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
20408d8dfe
* WIP * get rid of redundent case and some formatting issues * move some things around for cleaner diffs * remove dead code that does nothing and add connection check * fix whitespace * address feedback
172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
#include "ChatIgnoreList.h"
|
|
#include "PlayerContainer.h"
|
|
#include "eChatMessageType.h"
|
|
#include "BitStreamUtils.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "eObjectBits.h"
|
|
|
|
#include "Database.h"
|
|
|
|
// A note to future readers, The client handles all the actual ignoring logic:
|
|
// not allowing teams, rejecting DMs, friends requets etc.
|
|
// The only thing not auto-handled is instance activities force joining the team on the server.
|
|
|
|
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
|
bitStream.Write(receivingPlayer);
|
|
|
|
//portion that will get routed:
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, type);
|
|
}
|
|
|
|
void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerId;
|
|
inStream.Read(playerId);
|
|
|
|
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
|
if (!receiver) {
|
|
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
|
return;
|
|
}
|
|
|
|
if (!receiver.ignoredPlayers.empty()) {
|
|
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
|
|
} else {
|
|
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
|
|
if (ignoreList.empty()) {
|
|
LOG_DEBUG("Player %llu has no ignores", playerId);
|
|
return;
|
|
}
|
|
|
|
for (auto& ignoredPlayer : ignoreList) {
|
|
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
|
|
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
|
|
}
|
|
}
|
|
|
|
CBITSTREAM;
|
|
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
|
|
|
|
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
|
|
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
|
|
|
|
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
|
|
for (const auto& ignoredPlayer : receiver.ignoredPlayers) {
|
|
bitStream.Write(ignoredPlayer.playerId);
|
|
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
|
|
}
|
|
|
|
Game::server->Send(bitStream, packet->systemAddress, false);
|
|
}
|
|
|
|
void ChatIgnoreList::AddIgnore(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerId;
|
|
inStream.Read(playerId);
|
|
|
|
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
|
if (!receiver) {
|
|
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
|
return;
|
|
}
|
|
|
|
constexpr int32_t MAX_IGNORES = 32;
|
|
if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
|
|
LOG_DEBUG("Player %llu has too many ignores", playerId);
|
|
return;
|
|
}
|
|
|
|
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
|
|
|
|
LUWString toIgnoreName;
|
|
inStream.Read(toIgnoreName);
|
|
std::string toIgnoreStr = toIgnoreName.GetAsString();
|
|
|
|
CBITSTREAM;
|
|
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
|
|
|
|
// Check if the player exists
|
|
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
|
|
if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
|
|
LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
|
|
|
|
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
|
|
} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
|
|
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
|
|
|
|
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
|
|
} else {
|
|
// Get the playerId falling back to query if not online
|
|
const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
|
|
if (!playerData) {
|
|
// Fall back to query
|
|
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
|
|
if (!player || player->name != toIgnoreStr) {
|
|
LOG_DEBUG("Player %s not found", toIgnoreStr.c_str());
|
|
} else {
|
|
ignoredPlayerId = player->id;
|
|
}
|
|
} else {
|
|
ignoredPlayerId = playerData.playerID;
|
|
}
|
|
|
|
if (ignoredPlayerId != LWOOBJID_EMPTY) {
|
|
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
|
|
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
|
|
|
|
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
|
|
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
|
|
|
|
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
|
|
} else {
|
|
bitStream.Write(ChatIgnoreList::AddResponse::PLAYER_NOT_FOUND);
|
|
}
|
|
}
|
|
|
|
LUWString playerNameSend(toIgnoreStr, 33);
|
|
bitStream.Write(playerNameSend);
|
|
bitStream.Write(ignoredPlayerId);
|
|
|
|
Game::server->Send(bitStream, packet->systemAddress, false);
|
|
}
|
|
|
|
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID playerId;
|
|
inStream.Read(playerId);
|
|
|
|
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
|
if (!receiver) {
|
|
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
|
return;
|
|
}
|
|
|
|
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
|
|
|
|
LUWString removedIgnoreName;
|
|
inStream.Read(removedIgnoreName);
|
|
std::string removedIgnoreStr = removedIgnoreName.GetAsString();
|
|
|
|
auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
|
|
if (toRemove == receiver.ignoredPlayers.end()) {
|
|
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
|
|
return;
|
|
}
|
|
|
|
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
|
|
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
|
|
|
|
CBITSTREAM;
|
|
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
|
|
|
|
bitStream.Write<int8_t>(0);
|
|
LUWString playerNameSend(removedIgnoreStr, 33);
|
|
bitStream.Write(playerNameSend);
|
|
|
|
Game::server->Send(bitStream, packet->systemAddress, false);
|
|
}
|