mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
e966d3a644
* Testing Scripts Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake * fixed inclusions * Removed DoShake * cleaning up * consistent if statements * Update dScripts/ai/AG/AgShipShake.h Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
23 lines
595 B
CMake
23 lines
595 B
CMake
set(DSCRIPTS_SOURCES_AI_AG
|
|
"AgShipPlayerDeathTrigger.cpp"
|
|
"AgSpaceStuff.cpp"
|
|
"AgShipShake.cpp"
|
|
"AgShipPlayerShockServer.cpp"
|
|
"AgImagSmashable.cpp"
|
|
"ActSharkPlayerDeathTrigger.cpp"
|
|
"AgBusDoor.cpp"
|
|
"AgTurret.cpp"
|
|
"AgFans.cpp"
|
|
"AgSalutingNpcs.cpp"
|
|
"AgJetEffectServer.cpp"
|
|
"AgQbElevator.cpp"
|
|
"AgStromlingProperty.cpp"
|
|
"AgDarkSpiderling.cpp"
|
|
"AgPicnicBlanket.cpp"
|
|
"AgStagePlatforms.cpp"
|
|
"AgQbWall.cpp")
|
|
|
|
add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
|
|
target_include_directories(dScriptsAiAG PUBLIC ".")
|
|
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)
|