mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
215 lines
8.3 KiB
C++
215 lines
8.3 KiB
C++
#include "VendorComponent.h"
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#include "BitStream.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDLootMatrixTable.h"
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#include "CDLootTableTable.h"
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#include "CDItemComponentTable.h"
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#include "InventoryComponent.h"
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#include "Character.h"
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#include "eVendorTransactionResult.h"
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#include "UserManager.h"
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#include "CheatDetection.h"
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VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
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m_HasStandardCostItems = false;
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m_HasMultiCostItems = false;
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SetupConstants();
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RefreshInventory(true);
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}
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void VendorComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(bIsInitialUpdate || m_DirtyVendor);
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if (bIsInitialUpdate || m_DirtyVendor) {
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outBitStream.Write(m_HasStandardCostItems);
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outBitStream.Write(m_HasMultiCostItems);
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if (!bIsInitialUpdate) m_DirtyVendor = false;
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}
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}
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void VendorComponent::OnUse(Entity* originator) {
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GameMessages::SendVendorOpenWindow(m_Parent, originator->GetSystemAddress());
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GameMessages::SendVendorStatusUpdate(m_Parent, originator->GetSystemAddress());
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}
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void VendorComponent::RefreshInventory(bool isCreation) {
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SetHasStandardCostItems(false);
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SetHasMultiCostItems(false);
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m_Inventory.clear();
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// Custom code for Vanity Vendor Invetory Override
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if(m_Parent->HasVar(u"vendorInvOverride")) {
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std::vector<std::string> items = GeneralUtils::SplitString(m_Parent->GetVarAsString(u"vendorInvOverride"), ',');
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uint32_t sortPriority = -1;
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for (auto& itemString : items) {
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itemString.erase(remove_if(itemString.begin(), itemString.end(), isspace), itemString.end());
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auto item = GeneralUtils::TryParse<uint32_t>(itemString);
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if (!item) continue;
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if (SetupItem(item.value())) {
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sortPriority++;
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m_Inventory.push_back(SoldItem(item.value(), sortPriority));
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}
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}
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return;
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}
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auto* lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
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const auto& lootMatrices = lootMatrixTable->GetMatrix(m_LootMatrixID);
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if (lootMatrices.empty()) return;
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auto* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
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for (const auto& lootMatrix : lootMatrices) {
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auto vendorItems = lootTableTable->GetTable(lootMatrix.LootTableIndex);
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if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
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for (const auto& item : vendorItems) {
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if (SetupItem(item.itemid)) m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
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}
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} else {
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auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
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for (size_t i = 0; i < randomCount; i++) {
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if (vendorItems.empty()) break;
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auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
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const auto& randomItem = vendorItems.at(randomItemIndex);
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if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
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vendorItems.erase(vendorItems.begin() + randomItemIndex);
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}
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}
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}
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HandleMrReeCameras();
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// Callback timer to refresh this inventory.
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if (m_RefreshTimeSeconds > 0.0) {
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m_Parent->AddCallbackTimer(m_RefreshTimeSeconds, [this]() {
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RefreshInventory();
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});
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}
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Game::entityManager->SerializeEntity(m_Parent);
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GameMessages::SendVendorStatusUpdate(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
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}
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void VendorComponent::SetupConstants() {
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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int componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::VENDOR);
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auto* vendorComponentTable = CDClientManager::GetTable<CDVendorComponentTable>();
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std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
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if (vendorComps.empty()) return;
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auto vendorData = vendorComps.at(0);
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if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig()->vendorBuyMultiplier;
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else m_BuyScalar = vendorData.buyScalar;
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m_SellScalar = vendorData.sellScalar;
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m_RefreshTimeSeconds = vendorData.refreshTimeSeconds;
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m_LootMatrixID = vendorData.LootMatrixIndex;
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}
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bool VendorComponent::SellsItem(const LOT item) const {
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return std::count_if(m_Inventory.begin(), m_Inventory.end(), [item](const SoldItem& lhs) {
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return lhs.lot == item;
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}) > 0;
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}
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void VendorComponent::HandleMrReeCameras(){
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if (m_Parent->GetLOT() == 13569) {
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SetHasStandardCostItems(true);
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auto randomCamera = GeneralUtils::GenerateRandomNumber<int32_t>(0, 2);
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LOT camera = 0;
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DluAssert(randomCamera >= 0 && randomCamera <= 2);
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switch (randomCamera) {
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case 0:
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camera = 16253; // Grungagroid
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break;
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case 1:
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camera = 16254; // Hipstabrick
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break;
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case 2:
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camera = 16204; // Megabrixel snapshot
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break;
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}
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m_Inventory.push_back(SoldItem(camera, 0));
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}
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}
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void VendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
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if (!SellsItem(lot)) {
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auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
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CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
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GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
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if (!inventoryComponent) {
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GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
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CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
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// Extra currency that needs to be deducted in case of crafting
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auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
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for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
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if (inventoryComponent->GetLotCount(crafintCurrencyLOT) < (crafintCurrencyCount * count)) {
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GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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}
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for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
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inventoryComponent->RemoveItem(crafintCurrencyLOT, crafintCurrencyCount * count);
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}
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float buyScalar = GetBuyScalar();
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const auto coinCost = static_cast<uint32_t>(std::floor((itemComp.baseValue * buyScalar) * count));
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Character* character = buyer->GetCharacter();
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if (!character || character->GetCoins() < coinCost) {
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GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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if (Inventory::IsValidItem(itemComp.currencyLOT)) {
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const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * buyScalar) * count;
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if (inventoryComponent->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
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GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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inventoryComponent->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
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}
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character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
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inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
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GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
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}
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bool VendorComponent::SetupItem(LOT item) {
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auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto itemComponentID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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return false;
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}
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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return true;
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}
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