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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
16 lines
466 B
C++
16 lines
466 B
C++
#pragma once
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#include "Behavior.h"
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/**
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* Behavior that casts explicit events on its target
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*/
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class SkillEventBehavior final : public Behavior {
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public:
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explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
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}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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};
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