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https://github.com/DarkflameUniverse/DarkflameServer.git
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e2dfa1809d
For components
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#include "MaestromExtracticatorServer.h"
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#include "GameMessages.h"
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#include "GeneralUtils.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "RenderComponent.h"
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void MaestromExtracticatorServer::OnStartup(Entity* self) {
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float animTime = RenderComponent::PlayAnimation(self, failAnim);
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if (animTime == 0.0f) animTime = defaultTime;
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self->AddTimer("PlayFail", animTime);
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self->AddTimer("RemoveSample", destroyAfterNoSampleTime);
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}
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void MaestromExtracticatorServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (sender == nullptr) return;
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if (args == "attemptCollection") {
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Entity* player = EntityManager::Instance()->GetEntity(self->GetSpawnerID());
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if (!player) return;
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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missionComponent->Progress(eMissionTaskType::SMASH, 14718);
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CollectSample(self, sender->GetObjectID());
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sender->ScheduleKillAfterUpdate();
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}
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}
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void MaestromExtracticatorServer::CollectSample(Entity* self, LWOOBJID sampleObj) {
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self->AddTimer("RemoveSample", PlayAnimAndReturnTime(self, collectAnim));
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}
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float MaestromExtracticatorServer::PlayAnimAndReturnTime(Entity* self, std::string animID) {
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return RenderComponent::PlayAnimation(self, animID);
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}
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void MaestromExtracticatorServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "RemoveSample") {
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self->ScheduleKillAfterUpdate();
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} else if (timerName == "PlayFail") {
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RenderComponent::PlayAnimation(self, failAnim);
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}
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}
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