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e2dfa1809d
For components
13 lines
287 B
C++
13 lines
287 B
C++
#include "EnemyNjBuff.h"
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#include "SkillComponent.h"
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void EnemyNjBuff::OnStartup(Entity* self) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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}
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skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
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}
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