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https://github.com/DarkflameUniverse/DarkflameServer.git
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5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
33 lines
820 B
C++
33 lines
820 B
C++
#include "ImaginationBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "DestroyableComponent.h"
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#include "dpWorld.h"
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#include "EntityManager.h"
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#include "Logger.h"
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void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
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auto* entity = Game::entityManager->GetEntity(branch.target);
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if (entity == nullptr) {
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return;
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}
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auto* destroyable = entity->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
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return;
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}
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destroyable->Imagine(this->m_imagination);
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}
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void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
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Handle(context, bit_stream, branch);
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}
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void ImaginationBehavior::Load() {
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this->m_imagination = GetInt("imagination");
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}
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