DarkflameServer/dGame/dComponents/Component.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

54 lines
1.1 KiB
C++

#pragma once
#include "tinyxml2.h"
class Entity;
/**
* Component base class, provides methods for game loop updates, usage events and loading and saving to XML.
*/
class Component {
public:
Component(Entity* parent);
virtual ~Component();
/**
* Gets the owner of this component
* @return the owner of this component
*/
Entity* GetParent() const;
/**
* Updates the component in the game loop
* @param deltaTime time passed since last update
*/
virtual void Update(float deltaTime);
/**
* Event called when this component is being used, e.g. when some entity interacted with it
* @param originator
*/
virtual void OnUse(Entity* originator);
/**
* Save data from this componennt to character XML
* @param doc the document to write data to
*/
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
/**
* Load base data for this component from character XML
* @param doc the document to read data from
*/
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
protected:
/**
* The entity that owns this component
*/
Entity* m_Parent;
};