mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
#include "AgQbElevator.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
|
|
void AgQbElevator::OnStartup(Entity* self) {
|
|
|
|
}
|
|
|
|
//when the QB is finished being built by a player
|
|
void AgQbElevator::OnRebuildComplete(Entity* self, Entity* target) {
|
|
self->SetProximityRadius(proxRadius, "elevatorProx");
|
|
self->SetI64(u"qbPlayer", target->GetObjectID());
|
|
|
|
float delayTime = killTime - endTime;
|
|
if (delayTime < 1) delayTime = 1;
|
|
|
|
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
|
0, 0, eMovementPlatformState::Stationary);
|
|
|
|
//add a timer that will kill the QB if no players get on in the killTime
|
|
self->AddTimer("startKillTimer", killTime);
|
|
}
|
|
|
|
void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
|
//make sure we haven't already started pathing.
|
|
if (self->GetBoolean(u"qbPlayerRdy")) return;
|
|
|
|
if (status == "ENTER") {
|
|
Entity* builder = Game::entityManager->GetEntity(self->GetI64(u"qbPlayer"));
|
|
if (builder && builder == entering) {
|
|
//the builder has entered so cancel the start timer and just start moving
|
|
self->SetBoolean(u"qbPlayerRdy", true);
|
|
self->CancelTimer("StartElevator");
|
|
|
|
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
|
1, 1, eMovementPlatformState::Moving);
|
|
} else if (!self->GetBoolean(u"StartTimer")) {
|
|
self->SetBoolean(u"StartTimer", true);
|
|
self->AddTimer("StartElevator", startTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
|
|
|
|
if (timerName == "StartElevator") {
|
|
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
|
|
1, 1, eMovementPlatformState::Moving);
|
|
} else if (timerName == "startKillTimer") {
|
|
killTimerStartup(self);
|
|
} else if (timerName == "KillTimer") {
|
|
self->Smash(self->GetObjectID(), eKillType::VIOLENT);
|
|
}
|
|
}
|
|
|
|
void AgQbElevator::killTimerStartup(Entity* self) const {
|
|
self->CancelAllTimers();
|
|
self->AddTimer("KillTimer", endTime);
|
|
self->SetNetworkVar<float>(u"startEffect", endTime); // Blinking effect
|
|
}
|