Files
DarkflameServer/dGame/dBehaviors/BlockBehavior.cpp
David Markowitz fb166bd24d fix: security vulnerabilities
Tested that all functions related to the touched files work

will test sqlite on a CI build
2026-06-06 23:13:09 -07:00

71 lines
1.9 KiB
C++

#include "BlockBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "DestroyableComponent.h"
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target);
if (entity == nullptr) {
LOG("Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
if (branch.start > 0) {
context->RegisterEndBehavior(this, branch);
} else if (branch.duration > 0) {
context->RegisterTimerBehavior(this, branch);
}
}
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target);
if (entity == nullptr) {
LOG("Failed to find target (%llu)!", branch.target);
return;
}
auto* const destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
// ??? what is going on here?
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
destroyableComponent->SetAttacksToBlock(0);
}
}
void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void BlockBehavior::Load() {
this->m_numAttacksCanBlock = GetInt("num_attacks_can_block");
}