Files
DarkflameServer/dGame/dBehaviors/AirMovementBehavior.h
David Markowitz fb166bd24d fix: security vulnerabilities
Tested that all functions related to the touched files work

will test sqlite on a CI build
2026-06-06 23:13:09 -07:00

24 lines
684 B
C++

#pragma once
#include "Behavior.h"
class AirMovementBehavior final : public Behavior
{
public:
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
float m_Timeout;
Behavior* m_GroundAction{};
Behavior* m_HitAction{};
Behavior* m_HitActionEnemy{};
Behavior* m_TimeoutAction{};
};