Files
DarkflameServer/dDashboardServer/routes/CMakeLists.txt
Aaron Kimbrell 992abf9d8a feat(dashboard): Performance page with frame times, slow frames and flame graphs
The dashboard's own loop is framed too, with a scope per module update. Frame time and stacked phase charts per server, the servers' loop summary, longest frames, packet handling times, the last 50 slow frames with a nested timeline, and profiling sessions (profiling_run, GM 8) drawn as a flame graph with folded stacks to download. PerfHistory keeps it in memory and is unit tested; the layouts are tested with node. Task 96.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:26:17 -05:00

114 lines
3.1 KiB
CMake

set(DASHBOARDROUTES_SOURCES
"APIRoutes.cpp"
"StaticRoutes.cpp"
"DashboardRoutes.cpp"
"WSRoutes.cpp"
"AuthRoutes.cpp"
"ApiKeyRoutes.cpp"
"GrantRoutes.cpp"
"GuildRoutes.cpp"
"RouteUtils.cpp"
"PlayerActions.cpp"
"AccountRoutes.cpp"
"ClientAssets.cpp"
"GameText.cpp"
"MaintenanceRoutes.cpp"
"ReportRoutes.cpp"
"EconomyPlaces.cpp"
"SecurityRoutes.cpp"
"WebhookRoutes.cpp"
"EconomyJobs.cpp"
"LiveWorld.cpp"
"LiveUpdateRoutes.cpp"
"SettingsRoutes.cpp"
"Background.cpp"
"Scheduler.cpp"
"SettingsCatalog.cpp"
"BackupRoutes.cpp"
"BackupFiles.cpp"
"ReportViews.cpp"
"CharacterTools.cpp"
"CharacterRestore.cpp"
"MissionTools.cpp"
"CharacterProgress.cpp"
"ServerRoutes.cpp"
"LogBundle.cpp"
"Traffic.cpp"
"TrafficHistory.cpp"
"NetworkView.cpp"
"PerfHistory.cpp"
"Performance.cpp"
"LeaderboardRoutes.cpp"
"VanityRoutes.cpp"
"ChatRoutes.cpp"
"ChatHistory.cpp"
"ChatFlagRoutes.cpp"
"ClientSysInfoRoutes.cpp"
"ClientSysInfoView.cpp"
"Strikes.cpp"
"Inspector.cpp"
"CDClientBrowser.cpp"
"SettingsHistory.cpp"
"Announcements.cpp"
"EventsCalendar.cpp"
"LiveEventRoutes.cpp"
"ChallengeRoutes.cpp"
"InstanceLoad.cpp"
"WorldView.cpp"
"Scenery.cpp"
"WorkerPool.cpp"
"Workers.cpp"
"AccountModeration.cpp"
"ModerationTools.cpp"
"ModeratorHelper.cpp"
"../ai/ClaudeClient.cpp"
"../ai/ModeratorPrompt.cpp"
"PublicRoutes.cpp"
"Showcase.cpp"
"FeaturedProperties.cpp"
"ContrabandRoutes.cpp"
"UgcRoutes.cpp"
"UgcLinks.cpp"
"UgcFetch.cpp"
"PropertyRentRoutes.cpp"
"PasswordRecovery.cpp"
"PrometheusMetrics.cpp"
"../email/SmtpClient.cpp"
"../email/EmailService.cpp"
"../email/OAuth2.cpp"
"../notify/WebhookFormat.cpp"
"../notify/Alerts.cpp"
# Shared with the world servers, which add items and models the same way
"${PROJECT_SOURCE_DIR}/dGame/dUtilities/ObjectIDManager.cpp"
)
add_library(DashboardRoutes STATIC ${DASHBOARDROUTES_SOURCES})
target_include_directories(DashboardRoutes PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dChatFilter" # word rules for the chat filter page
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIDManager.h
)
target_compile_definitions(DashboardRoutes PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(DashboardRoutes PRIVATE ${COMMON_LIBRARIES} dWeb dServer dUgc sqlite3 OpenSSL::Crypto CURL::libcurl)