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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#include "VentureVisionBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "CharacterComponent.h"
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#include "BehaviorContext.h"
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void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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const auto targetEntity = Game::entityManager->GetEntity(branch.target);
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if (targetEntity) {
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auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
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if (characterComponent) {
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if (m_show_collectibles) characterComponent->AddVentureVisionEffect(m_ShowCollectibles);
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if (m_show_minibosses) characterComponent->AddVentureVisionEffect(m_ShowMiniBosses);
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if (m_show_pet_digs) characterComponent->AddVentureVisionEffect(m_ShowPetDigs);
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}
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if (branch.duration > 0) context->RegisterTimerBehavior(this, branch);
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}
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}
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void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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const auto targetEntity = Game::entityManager->GetEntity(branch.target);
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if (targetEntity) {
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auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
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if (characterComponent) {
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if (m_show_collectibles) characterComponent->RemoveVentureVisionEffect(m_ShowCollectibles);
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if (m_show_minibosses) characterComponent->RemoveVentureVisionEffect(m_ShowMiniBosses);
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if (m_show_pet_digs) characterComponent->RemoveVentureVisionEffect(m_ShowPetDigs);
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}
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}
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}
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void VentureVisionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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UnCast(context, branch);
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}
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void VentureVisionBehavior::Load() {
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this->m_show_pet_digs = GetBoolean("show_pet_digs");
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this->m_show_minibosses = GetBoolean("show_minibosses");
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this->m_show_collectibles = GetBoolean("show_collectibles");
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}
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