mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 22:13:35 +00:00
0545adfac3
Have fun!
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
/*!
|
|
\file CDDestructibleComponentTable.hpp
|
|
\brief Contains data for the DestructibleComponent table
|
|
*/
|
|
|
|
//! ItemComponent Struct
|
|
struct CDDestructibleComponent {
|
|
unsigned int id; //!< The component ID from the ComponentsRegistry Table
|
|
int faction; //!< The Faction ID of the object
|
|
std::string factionList; //!< A list of the faction IDs
|
|
int life; //!< The amount of life of the object
|
|
unsigned int imagination; //!< The amount of imagination of the object
|
|
int LootMatrixIndex; //!< The Loot Matrix Index
|
|
int CurrencyIndex; //!< The Currency Index
|
|
unsigned int level; //!< ???
|
|
float armor; //!< The amount of armor of the object
|
|
unsigned int death_behavior; //!< The behavior ID of the death behavior
|
|
bool isnpc; //!< Whether or not the object is an NPC
|
|
unsigned int attack_priority; //!< ???
|
|
bool isSmashable; //!< Whether or not the object is smashable
|
|
int difficultyLevel; //!< ???
|
|
};
|
|
|
|
//! ItemComponent table
|
|
class CDDestructibleComponentTable : public CDTable {
|
|
private:
|
|
std::vector<CDDestructibleComponent> entries;
|
|
|
|
public:
|
|
|
|
//! Constructor
|
|
CDDestructibleComponentTable(void);
|
|
|
|
//! Destructor
|
|
~CDDestructibleComponentTable(void);
|
|
|
|
//! Returns the table's name
|
|
/*!
|
|
\return The table name
|
|
*/
|
|
std::string GetName(void) const override;
|
|
|
|
//! Queries the table with a custom "where" clause
|
|
/*!
|
|
\param predicate The predicate
|
|
*/
|
|
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
|
|
|
|
//! Gets all the entries in the table
|
|
/*!
|
|
\return The entries
|
|
*/
|
|
std::vector<CDDestructibleComponent> GetEntries(void) const;
|
|
|
|
};
|