DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateActionMessage.h
2024-02-27 01:29:51 -06:00

31 lines
751 B
C++

#ifndef __UPDATEACTIONMESSAGE__H__
#define __UPDATEACTIONMESSAGE__H__
#include "Action.h"
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player updates the value in an Action
*
*/
class UpdateActionMessage : public BehaviorMessageBase {
public:
UpdateActionMessage(const AMFArrayValue& arguments);
[[nodiscard]] int32_t GetActionIndex() const noexcept { return m_ActionIndex; }
[[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; }
[[nodiscard]] const Action& GetAction() const noexcept { return m_Action; }
private:
int32_t m_ActionIndex;
ActionContext m_ActionContext;
Action m_Action;
};
#endif //!__UPDATEACTIONMESSAGE__H__