DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/Action.h
2024-02-27 01:29:51 -06:00

31 lines
880 B
C++

#ifndef __ACTION__H__
#define __ACTION__H__
#include <string>
class AMFArrayValue;
/**
* @brief Sent if a ControlBehavior message has an Action associated with it
*
*/
class Action {
public:
Action() = default;
Action(const AMFArrayValue& arguments);
[[nodiscard]] const std::string& GetType() const { return m_Type; };
[[nodiscard]] const std::string& GetValueParameterName() const { return m_ValueParameterName; };
[[nodiscard]] const std::string& GetValueParameterString() const { return m_ValueParameterString; };
[[nodiscard]] double GetValueParameterDouble() const noexcept { return m_ValueParameterDouble; };
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
private:
double m_ValueParameterDouble{ 0.0 };
std::string m_Type{ "" };
std::string m_ValueParameterName{ "" };
std::string m_ValueParameterString{ "" };
};
#endif //!__ACTION__H__