DarkflameServer/dZoneManager/dZMCommon.h
David Markowitz f8a01dead3 Remove extraneous compare function
std::less<LWOSCENEID> already does this in a map.
2023-11-21 01:22:54 -08:00

23 lines
435 B
C++

#pragma once
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include <vector>
struct SceneObject {
LWOOBJID id;
LOT lot;
uint32_t nodeType;
uint32_t glomId;
NiPoint3 position;
NiQuaternion rotation;
float scale = 1.0f;
//std::string settings;
uint32_t value3;
std::vector<LDFBaseData*> settings;
};
#define LOT_MARKER_PLAYER_START 1931
#define LOT_MARKET_CAMERA_TARGET 2182