mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 22:13:35 +00:00
0545adfac3
Have fun!
39 lines
934 B
C++
39 lines
934 B
C++
#include "PullToPointBehavior.h"
|
|
|
|
#include "BehaviorContext.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "EntityManager.h"
|
|
#include "MovementAIComponent.h"
|
|
|
|
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
|
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (entity == nullptr || target == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* movement = target->GetComponent<MovementAIComponent>();
|
|
|
|
if (movement == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto position = branch.isProjectile ? branch.referencePosition : entity->GetPosition();
|
|
|
|
movement->PullToPoint(position);
|
|
}
|
|
|
|
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
Handle(context, bitStream, branch);
|
|
}
|
|
|
|
void PullToPointBehavior::Load()
|
|
{
|
|
}
|