mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
#include "CharacterComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "PossessableComponent.h"
|
|
#include "RaceSmashServer.h"
|
|
#include "eRacingTaskParam.h"
|
|
#include "MissionComponent.h"
|
|
#include "eMissionTaskType.h"
|
|
|
|
void RaceSmashServer::OnDie(Entity* self, Entity* killer) {
|
|
// Crate is smashed by the car
|
|
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
|
if (possessableComponent != nullptr) {
|
|
|
|
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
|
if (possessor != nullptr) {
|
|
|
|
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
|
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
|
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
|
|
}
|
|
|
|
// Progress racing smashable missions
|
|
if (missionComponent == nullptr) return;
|
|
missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::SMASHABLES));
|
|
// Progress missions that ask us to smash a specific smashable.
|
|
missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), static_cast<LWOOBJID>(eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE));
|
|
}
|
|
}
|
|
}
|