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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
13 lines
466 B
C++
13 lines
466 B
C++
#include "NtImagimeterVisibility.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "Character.h"
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#include "ePlayerFlag.h"
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void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
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auto* character = target->GetCharacter();
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if (character) character->SetPlayerFlag(ePlayerFlag::NT_PLINTH_REBUILD, true);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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}
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