David Markowitz 04487efa25
feat: add chat behaviors (#1818)
* Move in all directions is functional

* feat: add movement behaviors

the following behaviors will function
MoveRight
MoveLeft
FlyUp
FlyDown
MoveForward
MoveBackward

The behavior of the behaviors is once a move in an axis is active, that behavior must finish its movement before another one on that axis can do another movement on it.

* feat: add chat behaviors

Tested that models can correctly send chat messages, silently and publically.  Tested as well that the filter is used by the client for behaviors and added a security check to not broadcast messages that fail the check if words are removed.
2025-06-17 17:34:52 -05:00

28 lines
1.0 KiB
CMake

set(DGAME_DPROPERTYBEHAVIORS_SOURCES
"PropertyBehavior.cpp"
"State.cpp"
"Strip.cpp"
"BlockDefinition.cpp"
"ControlBehaviors.cpp"
)
add_subdirectory(ControlBehaviorMessages)
foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
endforeach()
add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
target_link_libraries(dPropertyBehaviors PRIVATE dDatabaseCDClient)
target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon/dClient" # ControlBehaviors.cpp uses AssetManager
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIdManager.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
"${PROJECT_SOURCE_DIR}/dChatFilter" # dChatFilter.h
)
target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
target_link_libraries(dPropertyBehaviors INTERFACE dComponents)