mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
27 lines
783 B
C++
27 lines
783 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <cstdint>
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struct CDLootTable {
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uint32_t itemid; //!< The LOT of the item
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uint32_t LootTableIndex; //!< The Loot Table Index
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bool MissionDrop; //!< Whether or not this loot table is a mission drop
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uint32_t sortPriority; //!< The sorting priority
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};
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typedef uint32_t LootTableIndex;
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typedef std::vector<CDLootTable> LootTableEntries;
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class CDLootTableTable : public CDTable<CDLootTableTable, std::unordered_map<LootTableIndex, LootTableEntries>> {
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private:
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CDLootTable ReadRow(CppSQLite3Query& tableData) const;
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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const LootTableEntries& GetTable(const uint32_t tableId);
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};
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