mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
The news screen's slot tooltip names the slot's own property world whatever property is sent for it, so a property of another world was shown under the wrong name. Each slot now only shows a property of its own world: a location stored by the older per-slot setting is kept in the table but not used, full auto fills each slot with its own world's top property instead of the top four across every world, and the dashboard no longer offers a location or candidates from other worlds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
182 lines
8.7 KiB
C++
182 lines
8.7 KiB
C++
#include "HotPropertySlots.h"
|
|
|
|
#include <gtest/gtest.h>
|
|
|
|
using namespace HotPropertySlots;
|
|
|
|
namespace {
|
|
// A cut of the 1.10.64 CDClient: test and unused rows share the spawn names; only the live worlds have entrances
|
|
const std::vector<TemplateRow> TEMPLATES{
|
|
{ 25218, 58001, "AGSmallProperty" }, { 25219, 521, "AGSmallProperty" }, { 25220, 162, "GFSmallProperty" },
|
|
{ 25221, 63, "NSSmallProperty" }, { 25166, 1150, "AGSmallProperty" }, { 25168, 1151, "AGMedProperty" },
|
|
{ 25188, 1250, "NSSmallProperty" }, { 25189, 1251, "NSMedProperty" }, { 25191, 1350, "GFSmallProperty" },
|
|
{ 25194, 1450, "FVSmallProperty" }, { 25208, 45, "FVSmallProperty" }, { 25216, 542, "TestPath" },
|
|
};
|
|
const std::vector<EntranceRow> ENTRANCES{
|
|
{ 1150, "AGSmallProperty" }, { 1150, "AGSmallProperty" }, { 1151, "AGMedProperty" }, { 1250, "NSSmallProperty" },
|
|
{ 1251, "NSMedProperty" }, { 1350, "GFSmallProperty" }, { 1450, "FVSmallProperty" },
|
|
};
|
|
}
|
|
|
|
// The four slots are the template ids live sent: 25166, 25188, 25191, 25194, in that order
|
|
TEST(HotPropertySlotsTests, ResolvesTheFourLiveSlots) {
|
|
const auto slots = ResolveSlots(TEMPLATES, ENTRANCES);
|
|
const std::vector<Slot> expected{
|
|
{ 25166, 1150, "AGSmallProperty" }, { 25188, 1250, "NSSmallProperty" }, { 25191, 1350, "GFSmallProperty" }, { 25194, 1450, "FVSmallProperty" },
|
|
};
|
|
EXPECT_EQ(slots, expected);
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, WorldsTheNewsScreenCannotShowHaveNoSlot) {
|
|
for (const auto& slot : ResolveSlots(TEMPLATES, ENTRANCES)) {
|
|
EXPECT_NE(slot.mapId, 1151u);
|
|
EXPECT_NE(slot.mapId, 1251u);
|
|
}
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, SlotWithoutEntranceIsLeftOut) {
|
|
const std::vector<EntranceRow> entrances{ { 1250, "NSSmallProperty" }, { 1450, "FVSmallProperty" } };
|
|
const auto slots = ResolveSlots(TEMPLATES, entrances);
|
|
ASSERT_EQ(slots.size(), 2u);
|
|
EXPECT_EQ(slots[0].templateId, 25188u);
|
|
EXPECT_EQ(slots[1].templateId, 25194u);
|
|
EXPECT_TRUE(ResolveSlots(TEMPLATES, {}).empty());
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, LowestTemplateIdWinsWhenSeveralMatch) {
|
|
const std::vector<TemplateRow> templates{ { 30000, 1150, "AGSmallProperty" }, { 25166, 1150, "AGSmallProperty" } };
|
|
const auto slots = ResolveSlots(templates, ENTRANCES);
|
|
ASSERT_EQ(slots.size(), 1u);
|
|
EXPECT_EQ(slots[0].templateId, 25166u);
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, OnlyApprovedPublicPropertiesOfTheSlotsWorld) {
|
|
EXPECT_TRUE(Featurable(1, 2, 1150, 1150));
|
|
EXPECT_FALSE(Featurable(0, 2, 1150, 1150)); // awaiting review
|
|
EXPECT_FALSE(Featurable(2, 2, 1150, 1150));
|
|
EXPECT_FALSE(Featurable(1, 1, 1150, 1150)); // friends only
|
|
EXPECT_FALSE(Featurable(1, 0, 1150, 1150)); // private
|
|
EXPECT_FALSE(Featurable(1, 2, 1151, 1150)); // another world
|
|
}
|
|
|
|
// news.gfx always walks four entries and reuses the previous slot for a missing one
|
|
TEST(HotPropertySlotsTests, NewsOrderPadsWithTheLastEntry) {
|
|
EXPECT_TRUE(NewsOrder(0).empty());
|
|
EXPECT_EQ(NewsOrder(1), (std::vector<size_t>{ 0, 0, 0, 0 }));
|
|
EXPECT_EQ(NewsOrder(2), (std::vector<size_t>{ 0, 1, 1, 1 }));
|
|
EXPECT_EQ(NewsOrder(3), (std::vector<size_t>{ 0, 1, 2, 2 }));
|
|
EXPECT_EQ(NewsOrder(4), (std::vector<size_t>{ 0, 1, 2, 3 }));
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, Modes) {
|
|
for (const auto mode : { eMode::AUTO, eMode::PICKED, eMode::EMPTY }) {
|
|
EXPECT_EQ(ParseMode(ModeName(mode)), mode);
|
|
EXPECT_EQ(ModeFromInt(static_cast<int64_t>(mode)), mode);
|
|
}
|
|
EXPECT_EQ(ParseMode("bogus"), std::nullopt);
|
|
EXPECT_EQ(ModeFromInt(7), eMode::AUTO);
|
|
// Stored values the database keeps; never renumber
|
|
EXPECT_EQ(static_cast<int>(eMode::AUTO), 0);
|
|
EXPECT_EQ(static_cast<int>(eMode::PICKED), 1);
|
|
EXPECT_EQ(static_cast<int>(eMode::EMPTY), 2);
|
|
}
|
|
|
|
// Every property world players can launch to, small and medium; test and unused maps are left out
|
|
TEST(HotPropertySlotsTests, PropertyWorldsAreTheEnteredTemplateMaps) {
|
|
EXPECT_EQ(PropertyWorlds(TEMPLATES, ENTRANCES), (std::vector<uint32_t>{ 1150, 1151, 1250, 1251, 1350, 1450 }));
|
|
EXPECT_TRUE(PropertyWorlds(TEMPLATES, {}).empty());
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, LocationDefaultsToTheSlotsWorld) {
|
|
const auto worlds = PropertyWorlds(TEMPLATES, ENTRANCES);
|
|
const Slot blockYard{ 25166, 1150, "AGSmallProperty" };
|
|
EXPECT_EQ(Location(0, blockYard, worlds), 1150u);
|
|
// A location stored by an older version isn't used: the news screen would name the slot's own world
|
|
EXPECT_EQ(Location(1251, blockYard, worlds), 1150u);
|
|
EXPECT_EQ(Location(58001, blockYard, worlds), 1150u);
|
|
}
|
|
|
|
namespace {
|
|
// Approved public properties: 1xx on Block Yard (1150), 2xx on Avant Grove (1151), 3xx on Nimbus Rock (1250)
|
|
const std::vector<Candidate> CANDIDATES{
|
|
{ 101, 1150, 500 }, { 102, 1150, 400 }, { 103, 1150, 300 }, { 201, 1151, 900 }, { 202, 1151, 50 }, { 301, 1250, 700 },
|
|
};
|
|
|
|
std::vector<std::optional<int64_t>> Shown(const std::vector<Showing>& showing) {
|
|
std::vector<std::optional<int64_t>> ids;
|
|
for (const auto& slot : showing) ids.push_back(slot.propertyId);
|
|
return ids;
|
|
}
|
|
|
|
using Ids = std::vector<std::optional<int64_t>>;
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, AutoShowsEachLocationsBest) {
|
|
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1250 }, { eMode::AUTO, 1350 }, { eMode::AUTO, 1151 } };
|
|
EXPECT_EQ(Shown(Resolve(choices, false, CANDIDATES)), (Ids{ 101, 301, std::nullopt, 201 }));
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, AutosOnOneLocationShowItsFirstAndSecond) {
|
|
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 } };
|
|
EXPECT_EQ(Shown(Resolve(choices, false, CANDIDATES)), (Ids{ 101, 102, 103, std::nullopt }));
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, PicksComeFirstAndAutosSkipThem) {
|
|
// The first slot's auto would be 101, but a later slot picked it
|
|
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::PICKED, 1150, 101 }, { eMode::EMPTY, 1350 }, { eMode::AUTO, 1150 } };
|
|
const auto showing = Resolve(choices, false, CANDIDATES);
|
|
EXPECT_EQ(Shown(showing), (Ids{ 102, 101, std::nullopt, 103 }));
|
|
EXPECT_FALSE(showing[1].pickFellBack);
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, APropertyPickedTwiceIsShownOnce) {
|
|
const std::vector<Choice> choices{ { eMode::PICKED, 1150, 103 }, { eMode::PICKED, 1150, 103 }, { eMode::AUTO, 1250 }, { eMode::AUTO, 1250 } };
|
|
const auto showing = Resolve(choices, false, CANDIDATES);
|
|
EXPECT_EQ(Shown(showing), (Ids{ 103, 101, 301, std::nullopt }));
|
|
EXPECT_FALSE(showing[0].pickFellBack);
|
|
EXPECT_TRUE(showing[1].pickFellBack);
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, AnUnavailablePickFallsBackToAuto) {
|
|
// 999 is no candidate (no longer approved or public); 301 is, but not of the slot's location
|
|
const std::vector<Choice> choices{ { eMode::PICKED, 1150, 999 }, { eMode::PICKED, 1150, 301 }, { eMode::AUTO, 1150 }, { eMode::EMPTY, 1450 } };
|
|
const auto showing = Resolve(choices, false, CANDIDATES);
|
|
EXPECT_EQ(Shown(showing), (Ids{ 101, 102, 103, std::nullopt }));
|
|
EXPECT_TRUE(showing[0].pickFellBack);
|
|
EXPECT_TRUE(showing[1].pickFellBack);
|
|
EXPECT_FALSE(showing[2].pickFellBack);
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, APickOfAnotherWorld) {
|
|
const std::vector<Choice> choices{ { eMode::PICKED, 1151, 202 }, { eMode::AUTO, 1151 }, { eMode::AUTO, 1151 }, { eMode::AUTO, 1250 } };
|
|
EXPECT_EQ(Shown(Resolve(choices, false, CANDIDATES)), (Ids{ 202, 201, std::nullopt, 301 }));
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, FullAutoShowsEachSlotsWorldsBest) {
|
|
// The modes and picks don't matter; each slot still shows only its own world
|
|
const std::vector<Choice> choices{ { eMode::EMPTY, 1150 }, { eMode::PICKED, 1150, 103 }, { eMode::AUTO, 1350 }, { eMode::AUTO, 1151 } };
|
|
const auto showing = Resolve(choices, true, CANDIDATES);
|
|
EXPECT_EQ(Shown(showing), (Ids{ 101, 102, std::nullopt, 201 }));
|
|
for (const auto& slot : showing) EXPECT_FALSE(slot.pickFellBack);
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, FullAutoWithFewerPropertiesThanSlots) {
|
|
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1151 }, { eMode::AUTO, 1250 }, { eMode::AUTO, 1350 } };
|
|
EXPECT_EQ(Shown(Resolve(choices, true, { { 202, 1151, 50 }, { 301, 1250, 700 } })), (Ids{ std::nullopt, 202, 301, std::nullopt }));
|
|
EXPECT_EQ(Shown(Resolve(choices, true, {})), (Ids(4, std::nullopt)));
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, ACandidateListedTwiceCountsOnce) {
|
|
// A picked property is added to the candidates even when a world's list already has it
|
|
auto candidates = CANDIDATES;
|
|
candidates.push_back({ 101, 1150, 500 });
|
|
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 }, { eMode::AUTO, 1150 } };
|
|
EXPECT_EQ(Shown(Resolve(choices, false, candidates)), (Ids{ 101, 102, 103, std::nullopt }));
|
|
}
|
|
|
|
TEST(HotPropertySlotsTests, CandidateWorlds) {
|
|
const std::vector<Choice> choices{ { eMode::AUTO, 1150 }, { eMode::PICKED, 1151, 202 }, { eMode::EMPTY, 1350 }, { eMode::AUTO, 1150 } };
|
|
EXPECT_EQ(CandidateWorlds(choices, false), (std::vector<uint32_t>{ 1150, 1151 }));
|
|
EXPECT_EQ(CandidateWorlds(choices, true), (std::vector<uint32_t>{ 1150, 1151, 1350 }));
|
|
}
|