DarkflameServer/dScripts/ClRing.cpp
2021-12-05 18:54:36 +01:00

9 lines
175 B
C++

#include "ClRing.h"
#include "EntityManager.h"
#include "Character.h"
void ClRing::OnCollisionPhantom(Entity* self, Entity* target)
{
self->Smash(target->GetObjectID());
}