Files
DarkflameServer/dDashboardServer/routes/CMakeLists.txt
Aaron Kimbrell f65307992e refactor(dashboard): one helper for fetching from the UGC server
The /ugc page's routes and the UGC links' icon and mesh routes each had
their own copy of the curl request and its short cache. Both use
UgcFetch now: the URL is worked out on the web thread, the request and
cache run on worker threads. Players' errors still don't name the
internal URL.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:11 -05:00

103 lines
2.9 KiB
CMake

set(DASHBOARDROUTES_SOURCES
"APIRoutes.cpp"
"StaticRoutes.cpp"
"DashboardRoutes.cpp"
"WSRoutes.cpp"
"AuthRoutes.cpp"
"ApiKeyRoutes.cpp"
"RouteUtils.cpp"
"PlayerActions.cpp"
"AccountRoutes.cpp"
"ClientAssets.cpp"
"MaintenanceRoutes.cpp"
"ReportRoutes.cpp"
"EconomyPlaces.cpp"
"SecurityRoutes.cpp"
"WebhookRoutes.cpp"
"EconomyJobs.cpp"
"LiveWorld.cpp"
"SettingsRoutes.cpp"
"Background.cpp"
"Scheduler.cpp"
"SettingsCatalog.cpp"
"BackupRoutes.cpp"
"BackupFiles.cpp"
"ReportViews.cpp"
"CharacterTools.cpp"
"CharacterRestore.cpp"
"MissionTools.cpp"
"CharacterProgress.cpp"
"ServerRoutes.cpp"
"LogBundle.cpp"
"Traffic.cpp"
"TrafficHistory.cpp"
"LeaderboardRoutes.cpp"
"VanityRoutes.cpp"
"ChatRoutes.cpp"
"Strikes.cpp"
"Inspector.cpp"
"CDClientBrowser.cpp"
"SettingsHistory.cpp"
"Announcements.cpp"
"EventsCalendar.cpp"
"LiveEventRoutes.cpp"
"ChallengeRoutes.cpp"
"InstanceLoad.cpp"
"WorldView.cpp"
"Scenery.cpp"
"WorkerPool.cpp"
"Workers.cpp"
"AccountModeration.cpp"
"ModerationTools.cpp"
"ModeratorHelper.cpp"
"../ai/ClaudeClient.cpp"
"../ai/ModeratorPrompt.cpp"
"PublicRoutes.cpp"
"Showcase.cpp"
"FeaturedProperties.cpp"
"ContrabandRoutes.cpp"
"UgcRoutes.cpp"
"UgcLinks.cpp"
"UgcFetch.cpp"
"PropertyRentRoutes.cpp"
"PasswordRecovery.cpp"
"PrometheusMetrics.cpp"
"../email/SmtpClient.cpp"
"../email/EmailService.cpp"
"../email/OAuth2.cpp"
"../notify/WebhookFormat.cpp"
"../notify/Alerts.cpp"
# Shared with the world servers, which add items and models the same way
"${PROJECT_SOURCE_DIR}/dGame/dUtilities/ObjectIDManager.cpp"
)
add_library(DashboardRoutes STATIC ${DASHBOARDROUTES_SOURCES})
target_include_directories(DashboardRoutes PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dChatFilter" # word rules for the chat filter page
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIDManager.h
)
target_compile_definitions(DashboardRoutes PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(DashboardRoutes PRIVATE ${COMMON_LIBRARIES} dWeb dServer dUgc sqlite3 OpenSSL::Crypto CURL::libcurl)