DarkflameServer/dScripts/ai/WILD/WildNinjaBricks.h
Aaron Kimbrell ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

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Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00

10 lines
259 B
C++

#pragma once
#include "CppScripts.h"
class WildNinjaBricks : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
};