DarkflameServer/dScripts/ai/ACT/ActMine.h
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

19 lines
544 B
C++

#pragma once
#include "CppScripts.h"
class ActMine : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
int MAX_WARNINGS = 3;
float MINE_RADIUS = 10.0;
float TICK_TIME = 0.25;
float BLOWED_UP_TIME = 0.1;
uint32_t SKILL_ID = 317;
uint32_t BEHAVIOR_ID = 3719;
};