mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
Issue 539. When a pet is sent away the client greys its backpack item out again by looking the item up by the ID in MarkInventoryItemAsActive (LWOInventoryComponent_Common::SendMessage 0x00d54b90). The pet kept the item ID it was summoned with, but items get new IDs when they move, so the lookup could miss and the item stayed marked active; the pet's item is now looked up by its subkey when the pet goes away. Sending a pet away also sent AddPetToPlayer with an empty pet. The client never removes anything on that message, it adds a new entry to its pet list (LWOPetControlComponent::HandleMessage 0x00d0fe00), so it left an empty pet behind; live did not send it (2014 captures) and it is no longer sent. RegisterPetID with no pet already clears the active pet and hides the pet menu. The imagination drain kept going after it had sent the pet away (and took another point of imagination); it stops there now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1321 lines
36 KiB
C++
1321 lines
36 KiB
C++
#include "PetComponent.h"
|
|
#include "DashboardNotify.h"
|
|
#include "GameMessages.h"
|
|
#include "PetMessages.h"
|
|
#include "InventoryMessages.h"
|
|
#include "EffectsMessages.h"
|
|
#include "ObjectMessages.h"
|
|
#include "BrickDatabase.h"
|
|
#include "CDClientDatabase.h"
|
|
#include "CDTamingBuildPuzzleTable.h"
|
|
#include "ChatPackets.h"
|
|
#include "EntityManager.h"
|
|
#include "Character.h"
|
|
#include "CharacterComponent.h"
|
|
#include "InventoryComponent.h"
|
|
#include "Item.h"
|
|
#include "MissionComponent.h"
|
|
#include "User.h"
|
|
#include "SwitchComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "dpWorld.h"
|
|
#include "UserManager.h"
|
|
#include "PetDigServer.h"
|
|
#include "ObjectIDManager.h"
|
|
#include "eUnequippableActiveType.h"
|
|
#include "eTerminateType.h"
|
|
#include "ePetTamingNotifyType.h"
|
|
#include "eUseItemResponse.h"
|
|
#include "ePlayerFlag.h"
|
|
|
|
#include "GeneralUtils.h"
|
|
#include "Game.h"
|
|
#include "dConfig.h"
|
|
#include "dChatFilter.h"
|
|
#include "Database.h"
|
|
#include "EntityInfo.h"
|
|
#include "eMissionTaskType.h"
|
|
#include "RenderComponent.h"
|
|
#include "eObjectBits.h"
|
|
#include "eGameMasterLevel.h"
|
|
#include "eMissionState.h"
|
|
#include "dNavMesh.h"
|
|
#include "eGameActivity.h"
|
|
#include "eStateChangeType.h"
|
|
|
|
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
|
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
|
|
|
/**
|
|
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
|
|
* while the faction ones could be checked using their respective missions.
|
|
*/
|
|
|
|
PetComponent::PetComponent(Entity* parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
|
|
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentID); // TODO: Make reference when safe
|
|
|
|
m_Interaction = LWOOBJID_EMPTY;
|
|
m_Owner = LWOOBJID_EMPTY;
|
|
m_ModerationStatus = 0;
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
m_ModelId = LWOOBJID_EMPTY;
|
|
m_Timer = 0;
|
|
m_TimerAway = 0;
|
|
m_DatabaseId = LWOOBJID_EMPTY;
|
|
m_Status = 67108866; // Tamable
|
|
m_Ability = ePetAbilityType::Invalid;
|
|
m_StartPosition = NiPoint3Constant::ZERO;
|
|
m_MovementAI = nullptr;
|
|
m_TreasureTime = 0;
|
|
|
|
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
|
|
|
|
if (!checkPreconditions.empty()) {
|
|
SetPreconditions(checkPreconditions);
|
|
}
|
|
}
|
|
|
|
void PetComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
|
const bool tamed = m_Owner != LWOOBJID_EMPTY;
|
|
|
|
outBitStream.Write1(); // Always serialize as dirty for now
|
|
|
|
outBitStream.Write<uint32_t>(m_Status);
|
|
outBitStream.Write(tamed ? m_Ability : ePetAbilityType::Invalid); // Something with the overhead icon?
|
|
|
|
const bool interacting = m_Interaction != LWOOBJID_EMPTY;
|
|
|
|
outBitStream.Write(interacting);
|
|
if (interacting) {
|
|
outBitStream.Write(m_Interaction);
|
|
}
|
|
|
|
outBitStream.Write(tamed);
|
|
if (tamed) {
|
|
outBitStream.Write(m_Owner);
|
|
}
|
|
|
|
if (bIsInitialUpdate) {
|
|
outBitStream.Write(tamed);
|
|
if (tamed) {
|
|
outBitStream.Write(m_ModerationStatus);
|
|
|
|
const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
|
|
|
outBitStream.Write<uint8_t>(nameData.size());
|
|
for (const auto c : nameData) {
|
|
outBitStream.Write(c);
|
|
}
|
|
|
|
outBitStream.Write<uint8_t>(ownerNameData.size());
|
|
for (const auto c : ownerNameData) {
|
|
outBitStream.Write(c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PetComponent::OnUse(Entity* originator) {
|
|
if (m_Owner != LWOOBJID_EMPTY) {
|
|
return;
|
|
}
|
|
|
|
if (m_Tamer != LWOOBJID_EMPTY) {
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer != nullptr) {
|
|
return;
|
|
}
|
|
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
}
|
|
|
|
auto* const inventoryComponent = originator->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) {
|
|
return;
|
|
}
|
|
|
|
auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
|
|
if (movementAIComponent != nullptr) {
|
|
movementAIComponent->Stop();
|
|
}
|
|
|
|
inventoryComponent->DespawnPet();
|
|
|
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
|
if (!entry) {
|
|
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
|
|
return;
|
|
}
|
|
|
|
const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const auto imagination = destroyableComponent->GetImagination();
|
|
if (imagination < entry->imaginationCost) {
|
|
return;
|
|
}
|
|
|
|
const auto& bricks = BrickDatabase::GetBricks(entry->validPieces);
|
|
if (bricks.empty()) {
|
|
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
|
|
LOG("Couldn't find %s for minigame!", entry->validPieces.c_str());
|
|
|
|
return;
|
|
}
|
|
|
|
const auto petPosition = m_Parent->GetPosition();
|
|
|
|
const auto originatorPosition = originator->GetPosition();
|
|
|
|
m_Parent->SetRotation(QuatUtils::LookAt(petPosition, originatorPosition));
|
|
|
|
float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
|
|
if (interactionDistance <= 0) {
|
|
interactionDistance = 15;
|
|
}
|
|
|
|
auto position = originatorPosition;
|
|
|
|
NiPoint3 forward = QuatUtils::Forward(QuatUtils::LookAt(m_Parent->GetPosition(), originator->GetPosition()));
|
|
forward.y = 0;
|
|
|
|
if (dpWorld::IsLoaded()) {
|
|
NiPoint3 attempt = petPosition + forward * interactionDistance;
|
|
|
|
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
|
|
|
|
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
|
|
const NiPoint3 forward = QuatUtils::Forward(m_Parent->GetRotation());
|
|
|
|
attempt = originatorPosition + forward * interactionDistance;
|
|
|
|
nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
|
|
|
|
interactionDistance -= 0.5f;
|
|
}
|
|
|
|
position = nearestPoint;
|
|
} else {
|
|
position = petPosition + forward * interactionDistance;
|
|
}
|
|
|
|
auto rotation = QuatUtils::LookAt(position, petPosition);
|
|
|
|
{
|
|
GameMessages::NotifyPetTamingMinigame msg;
|
|
msg.target = originator->GetObjectID();
|
|
msg.PetID = m_Parent->GetObjectID();
|
|
msg.PlayerTamingID = LWOOBJID_EMPTY;
|
|
msg.bForceTeleport = true;
|
|
msg.notifyType = ePetTamingNotifyType::BEGIN;
|
|
msg.petsDestPos = petPosition;
|
|
msg.telePos = position;
|
|
msg.teleRot = rotation;
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
{
|
|
GameMessages::NotifyPetTamingMinigame msg;
|
|
msg.target = m_Parent->GetObjectID();
|
|
msg.PetID = LWOOBJID_EMPTY;
|
|
msg.PlayerTamingID = originator->GetObjectID();
|
|
msg.bForceTeleport = false;
|
|
msg.notifyType = ePetTamingNotifyType::BEGIN;
|
|
msg.petsDestPos = NiPoint3Constant::ZERO;
|
|
msg.telePos = NiPoint3Constant::ZERO;
|
|
msg.teleRot = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
{
|
|
GameMessages::NotifyPetTamingPuzzleSelected msg;
|
|
msg.target = originator->GetObjectID();
|
|
msg.bricks = bricks;
|
|
msg.Send(originator->GetSystemAddress());
|
|
}
|
|
|
|
m_Tamer = originator->GetObjectID();
|
|
SetStatus(5);
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
|
|
|
|
// Notify the start of a pet taming minigame
|
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
|
|
|
|
auto* characterComponent = originator->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
|
|
Game::entityManager->SerializeEntity(originator);
|
|
}
|
|
}
|
|
|
|
void PetComponent::Update(float deltaTime) {
|
|
if (m_StartPosition == NiPoint3Constant::ZERO) {
|
|
m_StartPosition = m_Parent->GetPosition();
|
|
}
|
|
|
|
if (m_Owner == LWOOBJID_EMPTY) {
|
|
if (m_Tamer != LWOOBJID_EMPTY) {
|
|
if (m_Timer > 0) {
|
|
m_Timer -= deltaTime;
|
|
|
|
if (m_Timer <= 0) {
|
|
m_Timer = 0;
|
|
|
|
ClientFailTamingMinigame();
|
|
}
|
|
}
|
|
} else {
|
|
if (m_Timer > 0) {
|
|
m_Timer -= deltaTime;
|
|
|
|
if (m_Timer <= 0) {
|
|
Wander();
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
}
|
|
} else {
|
|
m_Timer = 5;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Going back to the backpack, removed once the despawn effect has played
|
|
if (m_Despawning) return;
|
|
|
|
auto* owner = GetOwner();
|
|
|
|
if (owner == nullptr) {
|
|
m_Parent->Kill();
|
|
|
|
return;
|
|
}
|
|
|
|
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
|
|
|
|
if (m_MovementAI == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (m_TreasureTime > 0) {
|
|
auto* treasure = Game::entityManager->GetEntity(m_Interaction);
|
|
|
|
if (treasure == nullptr) {
|
|
m_TreasureTime = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
m_TreasureTime -= deltaTime;
|
|
|
|
m_MovementAI->Stop();
|
|
|
|
if (m_TreasureTime <= 0) {
|
|
m_Parent->SetOwnerOverride(m_Owner);
|
|
|
|
treasure->Smash(m_Parent->GetObjectID());
|
|
|
|
m_Interaction = LWOOBJID_EMPTY;
|
|
|
|
m_TreasureTime = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
auto destination = owner->GetPosition();
|
|
NiPoint3 position = m_MovementAI->GetParent()->GetPosition();
|
|
|
|
float distanceToOwner = Vector3::DistanceSquared(position, destination);
|
|
|
|
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
|
|
m_MovementAI->Warp(destination);
|
|
|
|
m_Timer = 1;
|
|
m_TimerAway = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
if (distanceToOwner > 15 * 15 || std::abs(destination.y - position.y) >= 3) {
|
|
m_TimerAway += deltaTime;
|
|
} else {
|
|
m_TimerAway = 0;
|
|
}
|
|
|
|
if (m_Timer > 0) {
|
|
m_Timer -= deltaTime;
|
|
|
|
return;
|
|
}
|
|
|
|
SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(position);
|
|
|
|
float haltDistance = 5;
|
|
|
|
if (closestSwitch != nullptr) {
|
|
if (!closestSwitch->GetActive()) {
|
|
NiPoint3 switchPosition = closestSwitch->GetParentEntity()->GetPosition();
|
|
float distance = Vector3::DistanceSquared(position, switchPosition);
|
|
if (distance < 3 * 3) {
|
|
m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
|
|
closestSwitch->OnUse(m_Parent);
|
|
} else if (distance < 20 * 20) {
|
|
haltDistance = 1;
|
|
|
|
destination = switchPosition;
|
|
}
|
|
}
|
|
}
|
|
|
|
auto* missionComponent = owner->GetComponent<MissionComponent>();
|
|
if (!missionComponent) return;
|
|
|
|
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
|
|
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
|
|
|
|
Entity* closestTreasure = PetDigServer::GetClosestTreasure(position);
|
|
|
|
if (closestTreasure != nullptr && digUnlocked) {
|
|
// Skeleton Dragon Pat special case for bone digging
|
|
if (closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
|
|
goto skipTreasure;
|
|
}
|
|
|
|
NiPoint3 treasurePosition = closestTreasure->GetPosition();
|
|
float distance = Vector3::DistanceSquared(position, treasurePosition);
|
|
if (distance < 5 * 5) {
|
|
m_Interaction = closestTreasure->GetObjectID();
|
|
|
|
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true);
|
|
|
|
m_TreasureTime = 2;
|
|
} else if (distance < 10 * 10) {
|
|
haltDistance = 1;
|
|
|
|
destination = treasurePosition;
|
|
}
|
|
}
|
|
|
|
skipTreasure:
|
|
|
|
m_MovementAI->SetHaltDistance(haltDistance);
|
|
|
|
m_MovementAI->SetMaxSpeed(2.5f);
|
|
|
|
m_MovementAI->SetDestination(destination);
|
|
|
|
m_Timer = 1;
|
|
}
|
|
|
|
void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
|
if (!entry) return;
|
|
|
|
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr) return;
|
|
|
|
auto imagination = destroyableComponent->GetImagination();
|
|
|
|
imagination -= entry->imaginationCost;
|
|
|
|
destroyableComponent->SetImagination(imagination);
|
|
|
|
Game::entityManager->SerializeEntity(tamer);
|
|
|
|
if (clientFailed) {
|
|
if (imagination < entry->imaginationCost) {
|
|
ClientFailTamingMinigame();
|
|
}
|
|
} else {
|
|
m_Timer = 0;
|
|
}
|
|
|
|
if (numBricks == 0) return;
|
|
|
|
GameMessages::PetTamingTryBuildResult msg;
|
|
msg.target = m_Tamer;
|
|
msg.bSuccess = !clientFailed;
|
|
msg.iNumCorrect = numBricks;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
|
if (!entry) return;
|
|
|
|
GameMessages::PlayFXEffect(tamer->GetObjectID(), -1, u"petceleb", "").Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
|
|
|
|
EntityInfo info{};
|
|
info.lot = entry->puzzleModelLot;
|
|
info.pos = position;
|
|
info.rot = QuatUtils::IDENTITY;
|
|
info.spawnerID = tamer->GetObjectID();
|
|
|
|
auto* modelEntity = Game::entityManager->CreateEntity(info);
|
|
|
|
m_ModelId = modelEntity->GetObjectID();
|
|
|
|
Game::entityManager->ConstructEntity(modelEntity);
|
|
|
|
{
|
|
GameMessages::NotifyTamingModelLoadedOnServer msg;
|
|
msg.target = m_Tamer;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::PetResponse msg;
|
|
msg.target = m_Tamer;
|
|
msg.ObjIDPet = m_Parent->GetObjectID();
|
|
msg.iPetCommandType = 0;
|
|
msg.iResponse = 10;
|
|
msg.iTypeID = 0;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
LWOOBJID petSubKey = ObjectIDManager::GetPersistentID();
|
|
const uint32_t maxTries = 100;
|
|
uint32_t tries = 0;
|
|
while (Database::Get()->GetPetNameInfo(petSubKey) && tries < maxTries) {
|
|
tries++;
|
|
LOG("Found a duplicate pet %llu, getting a new subKey", petSubKey);
|
|
petSubKey = ObjectIDManager::GetPersistentID();
|
|
}
|
|
|
|
if (tries >= maxTries) {
|
|
LOG("Failed to get a unique pet subKey after %i tries, aborting pet creation for player %i", maxTries, tamer->GetCharacter() ? tamer->GetCharacter()->GetID() : -1);
|
|
return;
|
|
}
|
|
|
|
m_DatabaseId = petSubKey;
|
|
|
|
std::string petName = tamer->GetCharacter()->GetName();
|
|
petName += "'s Pet";
|
|
|
|
{
|
|
GameMessages::AddPetToPlayer msg;
|
|
msg.target = m_Tamer;
|
|
msg.iElementalType = 0;
|
|
msg.name = GeneralUtils::UTF8ToUTF16(petName);
|
|
msg.petDBID = petSubKey;
|
|
msg.petLOT = m_Parent->GetLOT();
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::RegisterPetID msg;
|
|
msg.target = m_Tamer;
|
|
msg.objID = m_Parent->GetObjectID();
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::RegisterPetDBID msg;
|
|
msg.target = m_Tamer;
|
|
msg.petDBID = petSubKey;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::INVENTORY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
|
|
auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
|
|
|
|
if (item == nullptr) {
|
|
return;
|
|
}
|
|
|
|
DatabasePet databasePet{};
|
|
|
|
databasePet.lot = m_Parent->GetLOT();
|
|
databasePet.moderationState = 1;
|
|
databasePet.name = petName;
|
|
|
|
inventoryComponent->SetDatabasePet(petSubKey, databasePet);
|
|
|
|
Activate(item, false, true);
|
|
|
|
m_Timer = 0;
|
|
|
|
{
|
|
GameMessages::NotifyPetTamingMinigame msg;
|
|
msg.target = m_Tamer;
|
|
msg.PetID = LWOOBJID_EMPTY;
|
|
msg.PlayerTamingID = LWOOBJID_EMPTY;
|
|
msg.bForceTeleport = false;
|
|
msg.notifyType = ePetTamingNotifyType::NAMINGPET;
|
|
msg.petsDestPos = NiPoint3Constant::ZERO;
|
|
msg.telePos = NiPoint3Constant::ZERO;
|
|
msg.teleRot = QuatUtils::IDENTITY;
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
// Triggers the catch a pet missions
|
|
constexpr auto PET_FLAG_BASE = 800;
|
|
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentID, true);
|
|
|
|
auto* missionComponent = tamer->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
|
|
}
|
|
|
|
SetStatus(1);
|
|
|
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(PetsTamed);
|
|
}
|
|
}
|
|
|
|
void PetComponent::RequestSetPetName(std::u16string name) {
|
|
const bool autoRejectNames = UserManager::Instance()->GetMuteAutoRejectNames();
|
|
|
|
if (m_Tamer == LWOOBJID_EMPTY) {
|
|
if (m_Owner != LWOOBJID_EMPTY) {
|
|
auto* owner = GetOwner();
|
|
|
|
// If auto reject names is on, and the user is muted, force use of predefined name
|
|
if (autoRejectNames && owner && owner->GetCharacter() && owner->GetCharacter()->GetParentUser()->GetIsMuted()) {
|
|
m_ModerationStatus = 2; // Approved
|
|
std::string forcedName = "Pet";
|
|
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus), m_Owner, m_Parent->GetLOT() });
|
|
DashboardNotify::Changed("pet_names", m_DatabaseId);
|
|
{
|
|
GameMessages::SetPetName msg;
|
|
msg.target = m_Owner;
|
|
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
msg.petDBID = m_DatabaseId;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
{
|
|
GameMessages::SetPetNameModerated msg;
|
|
msg.target = m_Owner;
|
|
msg.PetDBID = m_DatabaseId;
|
|
msg.nModerationStatus = m_ModerationStatus;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
} else {
|
|
m_ModerationStatus = 1; // Pending
|
|
m_Name = "";
|
|
|
|
//Save our pet's new name to the db:
|
|
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name), m_Owner);
|
|
|
|
{
|
|
GameMessages::SetPetName msg;
|
|
msg.target = m_Owner;
|
|
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
msg.petDBID = m_DatabaseId;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
{
|
|
GameMessages::SetPetNameModerated msg;
|
|
msg.target = m_Owner;
|
|
msg.PetDBID = m_DatabaseId;
|
|
msg.nModerationStatus = m_ModerationStatus;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
LOG("Got set pet name (%s)", GeneralUtils::UTF16ToWTF8(name).c_str());
|
|
|
|
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// If auto reject names is on, and the user is muted, force use of predefined name ELSE proceed with normal name check
|
|
if (autoRejectNames && tamer->GetCharacter() && tamer->GetCharacter()->GetParentUser()->GetIsMuted()) {
|
|
m_ModerationStatus = 2; // Approved
|
|
m_Name = "";
|
|
std::string forcedName = "Pet";
|
|
|
|
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus), m_Tamer, m_Parent->GetLOT() });
|
|
DashboardNotify::Changed("pet_names", m_DatabaseId);
|
|
LOG("AccountID: %i is muted, forcing use of predefined pet name", tamer->GetCharacter()->GetParentUser()->GetAccountID());
|
|
} else {
|
|
m_ModerationStatus = 1; // Pending
|
|
m_Name = "";
|
|
|
|
//Save our pet's new name to the db:
|
|
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name), m_Tamer);
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
|
{
|
|
GameMessages::SetPetName msg;
|
|
msg.target = m_Tamer;
|
|
msg.name = u16name;
|
|
msg.petDBID = m_DatabaseId;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
{
|
|
GameMessages::SetPetName msg;
|
|
msg.target = m_Tamer;
|
|
msg.name = u16name;
|
|
msg.petDBID = LWOOBJID_EMPTY;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
{
|
|
GameMessages::PetNameChanged msg;
|
|
msg.target = m_Parent->GetObjectID();
|
|
msg.moderationStatus = m_ModerationStatus;
|
|
msg.name = u16name;
|
|
msg.ownerName = u16ownerName;
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
{
|
|
GameMessages::SetPetNameModerated msg;
|
|
msg.target = m_Tamer;
|
|
msg.PetDBID = m_DatabaseId;
|
|
msg.nModerationStatus = m_ModerationStatus;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::NotifyPetTamingMinigame msg;
|
|
msg.target = m_Tamer;
|
|
msg.PetID = m_Parent->GetObjectID();
|
|
msg.PlayerTamingID = m_Tamer;
|
|
msg.bForceTeleport = false;
|
|
msg.notifyType = ePetTamingNotifyType::SUCCESS;
|
|
msg.petsDestPos = NiPoint3Constant::ZERO;
|
|
msg.telePos = NiPoint3Constant::ZERO;
|
|
msg.teleRot = QuatUtils::IDENTITY;
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
|
Game::entityManager->SerializeEntity(tamer);
|
|
}
|
|
GameMessages::TerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID()).Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
|
|
|
if (modelEntity != nullptr) {
|
|
modelEntity->Smash(m_Tamer);
|
|
}
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
// Notify the end of a pet taming minigame
|
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
|
|
}
|
|
|
|
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
{
|
|
GameMessages::NotifyPetTamingMinigame msg;
|
|
msg.target = m_Tamer;
|
|
msg.PetID = m_Parent->GetObjectID();
|
|
msg.PlayerTamingID = m_Tamer;
|
|
msg.bForceTeleport = false;
|
|
msg.notifyType = ePetTamingNotifyType::QUIT;
|
|
msg.petsDestPos = NiPoint3Constant::ZERO;
|
|
msg.telePos = NiPoint3Constant::ZERO;
|
|
msg.teleRot = QuatUtils::IDENTITY;
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
|
Game::entityManager->SerializeEntity(tamer);
|
|
}
|
|
{
|
|
GameMessages::NotifyTamingModelLoadedOnServer msg;
|
|
msg.target = m_Tamer;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
GameMessages::TerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID()).Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
SetStatus(67108866);
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
m_Timer = 0;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
// Notify the end of a pet taming minigame
|
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
|
|
}
|
|
|
|
void PetComponent::StartTimer() {
|
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
|
if (!entry) return;
|
|
|
|
m_Timer = entry->timeLimit;
|
|
}
|
|
|
|
void PetComponent::ClientFailTamingMinigame() {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
{
|
|
GameMessages::NotifyPetTamingMinigame msg;
|
|
msg.target = m_Tamer;
|
|
msg.PetID = m_Parent->GetObjectID();
|
|
msg.PlayerTamingID = m_Tamer;
|
|
msg.bForceTeleport = false;
|
|
msg.notifyType = ePetTamingNotifyType::FAILED;
|
|
msg.petsDestPos = NiPoint3Constant::ZERO;
|
|
msg.telePos = NiPoint3Constant::ZERO;
|
|
msg.teleRot = QuatUtils::IDENTITY;
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
|
Game::entityManager->SerializeEntity(tamer);
|
|
}
|
|
{
|
|
GameMessages::NotifyTamingModelLoadedOnServer msg;
|
|
msg.target = m_Tamer;
|
|
msg.Send(tamer->GetSystemAddress());
|
|
}
|
|
|
|
GameMessages::TerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID()).Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
SetStatus(67108866);
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
m_Timer = 0;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
// Notify the end of a pet taming minigame
|
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
|
|
}
|
|
|
|
void PetComponent::Wander() {
|
|
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
|
|
|
|
if (m_MovementAI == nullptr || !m_MovementAI->AtFinalWaypoint()) {
|
|
return;
|
|
}
|
|
|
|
m_MovementAI->SetHaltDistance(0);
|
|
|
|
const auto& info = m_MovementAI->GetInfo();
|
|
|
|
const auto div = static_cast<int>(info.wanderDelayMax);
|
|
m_Timer = (div == 0 ? 0 : GeneralUtils::GenerateRandomNumber<int>(0, div)) + info.wanderDelayMin; //set a random timer to stay put.
|
|
|
|
const float radius = info.wanderRadius * sqrt(static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1))); //our wander radius + a bit of random range
|
|
const float theta = ((static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1)) * 2 * PI));
|
|
|
|
const NiPoint3 delta =
|
|
{
|
|
radius * cos(theta),
|
|
0,
|
|
radius * sin(theta)
|
|
};
|
|
|
|
auto destination = m_StartPosition + delta;
|
|
|
|
if (dpWorld::IsLoaded()) {
|
|
destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(destination);
|
|
}
|
|
|
|
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
|
|
m_MovementAI->Stop();
|
|
|
|
return;
|
|
}
|
|
|
|
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
|
|
|
m_MovementAI->SetDestination(destination);
|
|
|
|
m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo.sprintSpeed;
|
|
}
|
|
|
|
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
|
|
m_ItemId = item->GetId();
|
|
m_DatabaseId = item->GetSubKey();
|
|
|
|
auto* inventoryComponent = item->GetInventory()->GetComponent();
|
|
|
|
if (inventoryComponent == nullptr) return;
|
|
|
|
inventoryComponent->DespawnPet();
|
|
|
|
m_Owner = inventoryComponent->GetParent()->GetObjectID();
|
|
AddDrainImaginationTimer(fromTaming);
|
|
|
|
auto* owner = GetOwner();
|
|
|
|
if (owner == nullptr) return;
|
|
|
|
if (registerPet) {
|
|
// Summoned from the backpack. Live constructed the pet in the spawning state, so the client plays its
|
|
// spawn animation, played the pet's "despawn" effect (the circles and stars) and then cleared the state.
|
|
SetStatus(1 | PET_STATE_SPAWNING);
|
|
m_Parent->AddCallbackTimer(RenderComponent::GetAnimationTime(m_Parent, "spawn"), [this]() {
|
|
GameMessages::PlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "").Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
SetStatus(m_Status & ~PET_STATE_SPAWNING);
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
});
|
|
} else {
|
|
SetStatus(1);
|
|
}
|
|
|
|
auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId);
|
|
|
|
m_ModerationStatus = databaseData.moderationState;
|
|
|
|
bool updatedModerationStatus = false;
|
|
|
|
//Load mod status from db:
|
|
if (m_ModerationStatus != 2) {
|
|
LoadPetNameFromModeration();
|
|
|
|
databaseData.name = m_Name;
|
|
databaseData.moderationState = m_ModerationStatus;
|
|
|
|
inventoryComponent->SetDatabasePet(m_DatabaseId, databaseData);
|
|
|
|
updatedModerationStatus = true;
|
|
} else {
|
|
m_Name = databaseData.name;
|
|
}
|
|
|
|
m_OwnerName = owner->GetCharacter()->GetName();
|
|
|
|
if (updatedModerationStatus) {
|
|
{
|
|
GameMessages::SetPetName msg;
|
|
msg.target = m_Owner;
|
|
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
msg.petDBID = m_DatabaseId;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
{
|
|
GameMessages::SetPetNameModerated msg;
|
|
msg.target = m_Owner;
|
|
msg.PetDBID = m_DatabaseId;
|
|
msg.nModerationStatus = m_ModerationStatus;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
GameMessages::MarkInventoryItemAsActive markActive;
|
|
markActive.target = m_Owner;
|
|
markActive.bActive = true;
|
|
markActive.iType = eUnequippableActiveType::PET;
|
|
markActive.itemID = m_ItemId;
|
|
markActive.Send(GetOwner()->GetSystemAddress());
|
|
|
|
activePets[m_Owner] = m_Parent->GetObjectID();
|
|
|
|
m_Timer = 3;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
|
|
|
|
if (registerPet) {
|
|
{
|
|
GameMessages::AddPetToPlayer msg;
|
|
msg.target = m_Owner;
|
|
msg.iElementalType = 0;
|
|
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
msg.petDBID = m_DatabaseId;
|
|
msg.petLOT = m_Parent->GetLOT();
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::RegisterPetID msg;
|
|
msg.target = m_Owner;
|
|
msg.objID = m_Parent->GetObjectID();
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::RegisterPetDBID msg;
|
|
msg.target = m_Owner;
|
|
msg.petDBID = m_DatabaseId;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
}
|
|
}
|
|
|
|
void PetComponent::AddDrainImaginationTimer(bool fromTaming) {
|
|
if (Game::config->GetValue("pets_take_imagination") != "1") return;
|
|
|
|
auto* playerEntity = Game::entityManager->GetEntity(m_Owner);
|
|
if (!playerEntity) {
|
|
LOG("owner was null or didnt exist!");
|
|
return;
|
|
}
|
|
|
|
auto playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
|
|
if (!playerDestroyableComponent) return;
|
|
|
|
// Drain by 1 when you summon pet or when this method is called, but not when we have just tamed this pet.
|
|
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
|
|
|
|
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
|
|
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [this]() {
|
|
const auto* owner = Game::entityManager->GetEntity(m_Owner);
|
|
if (!owner) {
|
|
LOG("owner was null or didnt exist!");
|
|
return;
|
|
}
|
|
|
|
const auto* playerDestroyableComponent = owner->GetComponent<DestroyableComponent>();
|
|
if (!playerDestroyableComponent) return;
|
|
|
|
// Already going back to the backpack
|
|
if (m_Despawning) return;
|
|
|
|
// If we are out of imagination despawn the pet.
|
|
if (playerDestroyableComponent->GetImagination() == 0) {
|
|
this->Deactivate();
|
|
auto playerEntity = playerDestroyableComponent->GetParent();
|
|
if (!playerEntity) return;
|
|
|
|
GameMessages::UseItemRequirementsResponse requirementsResponse;
|
|
requirementsResponse.target = playerEntity->GetObjectID();
|
|
requirementsResponse.eUseResponse = eUseItemResponse::NoImaginationForPet;
|
|
requirementsResponse.SendToClient(playerEntity->GetSystemAddress());
|
|
// The pet is gone: no more draining
|
|
return;
|
|
}
|
|
|
|
this->AddDrainImaginationTimer();
|
|
});
|
|
}
|
|
|
|
void PetComponent::Deactivate() {
|
|
if (m_Despawning) return;
|
|
m_Despawning = true;
|
|
|
|
GameMessages::PlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "").Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
activePets.erase(m_Owner);
|
|
|
|
auto* const movementAI = m_Parent->GetComponent<MovementAIComponent>();
|
|
if (movementAI) movementAI->Stop();
|
|
|
|
// Live removed the pet only once its despawn effect had played; removing it at once cut the effect short
|
|
m_Parent->AddCallbackTimer(RenderComponent::GetAnimationTime(m_Parent, "despawn"), [this]() {
|
|
m_Parent->Kill();
|
|
});
|
|
|
|
auto* owner = GetOwner();
|
|
|
|
if (owner == nullptr) return;
|
|
|
|
// The client looks the item up by this ID to grey it out again (LWOInventoryComponent_Common::SendMessage), and
|
|
// items get new IDs when they move, so use the ID the pet's item has now
|
|
auto* const inventoryComponent = owner->GetComponent<InventoryComponent>();
|
|
const auto* const item = inventoryComponent ? inventoryComponent->FindItemBySubKey(m_DatabaseId) : nullptr;
|
|
|
|
GameMessages::MarkInventoryItemAsActive markActive;
|
|
markActive.target = m_Owner;
|
|
markActive.bActive = false;
|
|
markActive.iType = eUnequippableActiveType::PET;
|
|
markActive.itemID = item ? item->GetId() : m_ItemId;
|
|
markActive.Send(owner->GetSystemAddress());
|
|
|
|
{
|
|
GameMessages::RegisterPetID msg;
|
|
msg.target = m_Owner;
|
|
msg.objID = LWOOBJID_EMPTY;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::RegisterPetDBID msg;
|
|
msg.target = m_Owner;
|
|
msg.petDBID = LWOOBJID_EMPTY;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
|
|
{
|
|
GameMessages::ShowPetActionButton msg;
|
|
msg.target = m_Owner;
|
|
msg.ButtonLabel = ePetAbilityType::Invalid;
|
|
msg.bShow = false;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
void PetComponent::Release() {
|
|
auto* const owner = GetOwner();
|
|
if (!owner) return;
|
|
auto* const inventoryComponent = owner->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
Deactivate();
|
|
|
|
inventoryComponent->RemoveDatabasePet(m_DatabaseId);
|
|
|
|
auto* const item = inventoryComponent->FindItemBySubKey(m_DatabaseId);
|
|
|
|
if (item) item->SetCount(0, false, false);
|
|
}
|
|
|
|
void PetComponent::Command(const NiPoint3& position, const LWOOBJID source, const int32_t commandType, const int32_t typeId, const bool overrideObey) {
|
|
auto* owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
if (commandType == 1) {
|
|
// Emotes
|
|
GameMessages::PlayEmote playEmote;
|
|
playEmote.target = m_Parent->GetObjectID();
|
|
playEmote.emoteID = typeId;
|
|
playEmote.targetID = owner->GetObjectID();
|
|
playEmote.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
GameMessages::EmotePlayed msg;
|
|
msg.target = owner->GetObjectID();
|
|
msg.emoteID = typeId;
|
|
msg.targetID = 0; // Or set to the intended target entity's ID, or 0 if no target
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
} else if (commandType == 3) {
|
|
// Follow me, ???
|
|
} else if (commandType == 6) {
|
|
// TODO: Go to player
|
|
}
|
|
|
|
if (owner->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId)));
|
|
}
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetOwnerId() const {
|
|
return m_Owner;
|
|
}
|
|
|
|
Entity* PetComponent::GetOwner() const {
|
|
return Game::entityManager->GetEntity(m_Owner);
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetDatabaseId() const {
|
|
return m_DatabaseId;
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetInteraction() const {
|
|
return m_Interaction;
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetItemId() const {
|
|
return m_ItemId;
|
|
}
|
|
|
|
uint32_t PetComponent::GetStatus() const {
|
|
return m_Status;
|
|
}
|
|
|
|
ePetAbilityType PetComponent::GetAbility() const {
|
|
return m_Ability;
|
|
}
|
|
|
|
void PetComponent::SetInteraction(LWOOBJID value) {
|
|
m_Interaction = value;
|
|
}
|
|
|
|
void PetComponent::SetStatus(uint32_t value) {
|
|
m_Status = value;
|
|
}
|
|
|
|
void PetComponent::SetAbility(ePetAbilityType value) {
|
|
m_Ability = value;
|
|
}
|
|
|
|
PetComponent* PetComponent::GetTamingPet(LWOOBJID tamer) {
|
|
const auto& pair = currentActivities.find(tamer);
|
|
|
|
if (pair == currentActivities.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* entity = Game::entityManager->GetEntity(pair->second);
|
|
|
|
if (entity == nullptr) {
|
|
currentActivities.erase(tamer);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
return entity->GetComponent<PetComponent>();
|
|
}
|
|
|
|
PetComponent* PetComponent::GetActivePet(LWOOBJID owner) {
|
|
const auto& pair = activePets.find(owner);
|
|
|
|
if (pair == activePets.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* entity = Game::entityManager->GetEntity(pair->second);
|
|
|
|
if (entity == nullptr) {
|
|
activePets.erase(owner);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
return entity->GetComponent<PetComponent>();
|
|
}
|
|
|
|
Entity* PetComponent::GetParentEntity() const {
|
|
return m_Parent;
|
|
}
|
|
|
|
PetComponent::~PetComponent() {
|
|
m_Owner = LWOOBJID_EMPTY;
|
|
}
|
|
|
|
void PetComponent::SetPetNameForModeration(const std::string& petName, const LWOOBJID owner) {
|
|
int approved = 1; //default, in mod
|
|
|
|
//Make sure that the name isn't already auto-approved:
|
|
if (Game::chatFilter->IsSentenceOkay(petName, eGameMasterLevel::CIVILIAN).empty()) {
|
|
approved = 2; //approved
|
|
}
|
|
|
|
//Save to db:
|
|
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ petName, approved, owner, m_Parent->GetLOT() });
|
|
DashboardNotify::Changed("pet_names", m_DatabaseId);
|
|
}
|
|
|
|
void PetComponent::LoadPetNameFromModeration() {
|
|
auto petNameInfo = Database::Get()->GetPetNameInfo(m_DatabaseId);
|
|
if (petNameInfo) {
|
|
m_ModerationStatus = petNameInfo->approvalStatus;
|
|
if (m_ModerationStatus == 2) {
|
|
m_Name = petNameInfo->petName;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PetComponent::SetPreconditions(const std::string& preconditions) {
|
|
m_Preconditions = std::make_optional<PreconditionExpression>(preconditions);
|
|
}
|
|
|
|
void PetComponent::ApplyNameModeration(const bool approved) {
|
|
auto* owner = GetOwner();
|
|
if (approved) {
|
|
LoadPetNameFromModeration();
|
|
} else {
|
|
// Rejected names are removed; the pet goes back to having no name until a new one is chosen
|
|
m_ModerationStatus = 0;
|
|
m_Name = "";
|
|
}
|
|
if (owner) {
|
|
if (auto* inventoryComponent = owner->GetComponent<InventoryComponent>()) {
|
|
auto data = inventoryComponent->GetDatabasePet(m_DatabaseId);
|
|
data.name = m_Name;
|
|
data.moderationState = m_ModerationStatus;
|
|
inventoryComponent->SetDatabasePet(m_DatabaseId, data);
|
|
}
|
|
{
|
|
GameMessages::SetPetName msg;
|
|
msg.target = m_Owner;
|
|
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
msg.petDBID = m_DatabaseId;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
{
|
|
GameMessages::SetPetNameModerated msg;
|
|
msg.target = m_Owner;
|
|
msg.PetDBID = m_DatabaseId;
|
|
msg.nModerationStatus = m_ModerationStatus;
|
|
msg.Send(owner->GetSystemAddress());
|
|
}
|
|
}
|
|
{
|
|
GameMessages::PetNameChanged msg;
|
|
msg.target = m_Parent->GetObjectID();
|
|
msg.moderationStatus = m_ModerationStatus;
|
|
msg.name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
msg.ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
|
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
}
|