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https://github.com/DarkflameUniverse/DarkflameServer.git
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fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
22 lines
654 B
C++
22 lines
654 B
C++
#include "RockHydrantSmashable.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "GeneralUtils.h"
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void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
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const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
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LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
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EntityInfo info{};
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info.lot = ROCK_HYDRANT_BROKEN;
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.settings = { data };
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info.spawnerID = self->GetSpawnerID();
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auto* hydrant = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(hydrant);
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}
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