mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#include "FvBrickPuzzleServer.h"
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "Spawner.h"
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#include "RebuildComponent.h"
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void FvBrickPuzzleServer::OnStartup(Entity* self) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
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if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
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return;
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}
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if (pipeNum != 1) {
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self->AddTimer("reset", 30);
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}
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}
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void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
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if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
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return;
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}
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto nextPipeNum = pipeNum + 1;
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const auto samePipeSpawners = dZoneManager::Instance()->GetSpawnersByName(myGroup);
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if (!samePipeSpawners.empty()) {
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samePipeSpawners[0]->SoftReset();
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samePipeSpawners[0]->Deactivate();
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}
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if (killer != nullptr && killer->IsPlayer()) {
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const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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const auto nextPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
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if (!nextPipeSpawners.empty()) {
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nextPipeSpawners[0]->Activate();
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}
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} else {
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const auto nextPipe = pipeGroup + "1";
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const auto firstPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
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if (!firstPipeSpawners.empty()) {
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firstPipeSpawners[0]->Activate();
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}
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}
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}
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void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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}
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