mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 07:23:34 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
37 lines
1015 B
C++
37 lines
1015 B
C++
#include "RepairBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "dpWorld.h"
|
|
#include "EntityManager.h"
|
|
#include "Logger.h"
|
|
#include "Game.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (entity == nullptr) {
|
|
LOG("Failed to find entity for (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
|
|
if (destroyable == nullptr) {
|
|
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
destroyable->Repair(this->m_armor);
|
|
}
|
|
|
|
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
|
Handle(context, bit_stream, branch);
|
|
}
|
|
|
|
void RepairBehavior::Load() {
|
|
this->m_armor = GetInt("armor");
|
|
}
|