DarkflameServer/dChatServer/ChatWebAPI.cpp
Aaron Kimbre f3b4143698 fix typo
2025-01-05 18:31:53 -06:00

122 lines
3.8 KiB
C++

#include "ChatWebAPI.h"
#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "GeneralUtils.h"
#include "json.hpp"
using json = nlohmann::json;
typedef struct mg_connection mg_connection;
typedef struct mg_http_message mg_http_message;
namespace {
const std::string root_path = "/api/v1/";
const char* json_content_type = "Content-Type: application/json\r\n";
}
struct HttpReply {
uint32_t status = 404;
std::string message = "{\"error\":\"Not Found\"}";
};
void HandleRequests(mg_connection* connection, int request, void* request_data) {
if (request == MG_EV_HTTP_MSG) {
HttpReply reply;
const mg_http_message* const http_msg = static_cast<mg_http_message*>(request_data);
if (!http_msg) {
reply.status = 400;
reply.message = "{\"error\":\"Invalid Request\"}";
} else {
// Handle Post requests
if (mg_strcmp(http_msg->method, mg_str("POST")) == 0) {
auto data = GeneralUtils::TryParse<json>(http_msg->body.buf);
if (!data) {
reply.status = 400;
reply.message = "{\"error\":\"Invalid JSON\"}";
} else if (mg_match(http_msg->uri, mg_str((root_path + "announce").c_str()), NULL)) {
auto& jsonBuffer = data.value();
// handle announcements
if (!jsonBuffer.contains("title")) {
reply.status = 400;
reply.message = "{\"error\":\"Missing paramater: title\"}";
} else if (!jsonBuffer.contains("message")) {
reply.status = 400;
reply.message = "{\"error\":\"Missing paramater: message\"}";
} else {
std::string title = jsonBuffer["title"];
std::string message = jsonBuffer["message"];
// build and send the packet to all world servers
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
bitStream.Write<uint32_t>(title.size());
bitStream.Write(title);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(message);
SEND_PACKET_BROADCAST;
reply.status = 200;
reply.message = "{\"status\":\"Announcement Sent\"}";
}
}
// Handle GET Requests
} else if (mg_strcmp(http_msg->method, mg_str("GET")) == 0) {
// Get All Online players
if (mg_match(http_msg->uri, mg_str((root_path + "players").c_str()), NULL)) {
const json data = Game::playerContainer;
reply.status = data.empty() ? 204 : 200;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
} else if (mg_match(http_msg->uri, mg_str((root_path + "teams").c_str()), NULL)) {
// Get Teams
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? 204 : 200;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
}
}
LOG_DEBUG("Replying with status %d: %s", reply.status, reply.message.c_str());
mg_http_reply(connection, reply.status, json_content_type, reply.message.c_str());
}
}
ChatWebAPI::ChatWebAPI() {
mg_log_set(MG_LL_NONE);
mg_mgr_init(&mgr); // Initialize event manager
}
ChatWebAPI::~ChatWebAPI() {
mg_mgr_free(&mgr);
}
void ChatWebAPI::Listen() {
// make listen address
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
LOG("Failed to create web server listener");
}
}
void ChatWebAPI::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}