Files
DarkflameServer/dGame/dGameMessages/EffectsMessages.cpp
Aaron Kimbrell b2a1e9e0b8 refactor: remaining game messages as structs, switch removed
Every game message still written or read by hand is now a NetGameMsg with
Serialize and Deserialize, in per-domain files:
- MovementMessages: teleport, platforms (resync and its request), orient to
  angle, node rotation lock, gravity scale, jetpack mode, control scheme,
  respawn checkpoint, rails (set/start, ready, cancel, arrived), mount
  inventory ID, dismount complete, possession ack, ghost reference override
  and position, camera cycling (eCameraTargetCyclingMode moves here).
- ZoneMessages: player loaded (the old PLAYER_LOADED case), ready for
  updates, player ready, restore to post load stats, server done loading,
  invalid zone transfer list, zone summary display/dismissed, level
  processing complete, object world state, and the localized announcement
  WorldMigration wrote by hand.
- PlayerMessages: chat mode, GM level, LEGO score, currency, reputation,
  GM invis, pickup currency, zone and player statistics, chat commands, bug
  reports, verify ack.
- ObjectMessages: fire event client/server side, notify client
  (zone) object, notify object, script network vars, failed preconditions,
  terminate interaction, set name, request use, request server object info.
- QuickBuildMessages: notify state, enable, cancel.
- ActivityMessages gains match response/update/request, leaderboard request
  and data, shooting gallery score/rotation/fire, activity state change.
- MissionMessages gains MissionDialogueCancelled (a no-op, as before).
The wire structs left in GameMessages.h move to their domains (tooltip and
emote to Effects, loot and item use to Inventory, model build to Building,
behavior sound to Property, skill sets to Skill) and gain the missing
direction. The dismount logic moves to PossessorComponent::OnDismountComplete.

Every inbound message is registered in the GameMessageHandler map; the
switch is gone, and GameMessages.cpp only holds the GameMsg/NetGameMsg base
code. Call sites build the structs (NotifyClientObject, TerminateInteraction,
Teleport, PlatformResync, FireEventClientSide, NotifyObject and
NotifyClientZoneObject get convenience constructors like PlayFXEffect).
Dead senders are dropped: SendSetShootingGalleryParams (no callers, field
order was a guess), SendTeamPickupItem (the struct already existed),
SendRequestActivitySummaryLeaderboardData (the struct covers it).

Verified with RemainingMessagesTests: every old Send* function is frozen
verbatim in Legacy/RemainingMessagesLegacy.h and compared byte for byte
(same bits, destination and broadcast flag) over grids of inputs; every old
Handle* read sequence is frozen as a Read* oracle and compared with the
struct's Deserialize; round trips, truncation and a golden packet.
PlayerLoaded (0x00dc36f0), SetGMLevel (0x00dd6230), MissionDialogueCancelled
(0x00d9cc10) and LocalizedAnnouncementServerToSingleClient (0x00f23c50)
were checked against the client. Behaviour notes: an inbound message that
fails to deserialize is dropped, so ParseChatMessage over MAX_MESSAGE_LENGTH
is dropped instead of truncated, and PLAYER_LOADED / READY_FOR_UPDATES /
MISSION_DIALOGUE_CANCELLED now read their (unused) client fields.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:56 -05:00

527 lines
21 KiB
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#include "EffectsMessages.h"
#include "AMFDeserialize.h"
#include "AmfSerialize.h"
#include "BitStreamUtils.h"
#include "CDClientManager.h"
#include "CDEmoteTable.h"
#include "Character.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "Entity.h"
#include "EntityManager.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "Logger.h"
#include "MissionComponent.h"
#include "NiPoint3.h"
#include "RacingControlComponent.h"
#include "ScriptedActivityComponent.h"
#include "User.h"
#include "UserManager.h"
#include <stdexcept>
namespace {
// Reads an AMF3 array written with Write<AMFBaseValue&>. Fails on anything that is not an array.
bool ReadAmfArray(RakNet::BitStream& bitStream, AMFArrayValue& args) {
try {
AMFDeserialize reader;
auto value = reader.Read(bitStream);
if (!value || value->GetValueType() != eAmf::Array) return false;
args = std::move(*static_cast<AMFArrayValue*>(value.get()));
return true;
} catch (const std::exception&) {
return false;
}
}
}
namespace GameMessages {
void PlayAnimation::Serialize(RakNet::BitStream& bitStream) const {
const auto animationIDLength = static_cast<uint32_t>(GeneralUtils::UTF16ToWTF8(animationID).size());
bitStream.Write(animationIDLength);
bitStream.Write(LUWString(animationID, animationIDLength));
bitStream.Write(bExpectAnimToExist);
bitStream.Write(bPlayImmediate);
bitStream.Write(bTriggerOnCompleteMsg);
BitStreamUtils::WriteOptional(bitStream, fPriority, 0.0f);
BitStreamUtils::WriteOptional(bitStream, fScale, 1.0f);
}
bool PlayAnimation::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, animationID));
VALIDATE_READ(bitStream.Read(bExpectAnimToExist));
VALIDATE_READ(bitStream.Read(bPlayImmediate));
VALIDATE_READ(bitStream.Read(bTriggerOnCompleteMsg));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, fPriority, 0.0f));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, fScale, 1.0f));
return true;
}
void PlayNDAudioEmitter::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional<LWOOBJID>(bitStream, NDAudioCallbackMessageData, 0);
BitStreamUtils::WriteOptional<uint32_t>(bitStream, NDAudioEmitterID, 0);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, NDAudioEventGUID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, NDAudioMetaEventName);
bitStream.Write(result);
BitStreamUtils::WriteOptional(bitStream, targetObjectIDForNDAudioCallbackMessages, LWOOBJID_EMPTY);
}
bool PlayNDAudioEmitter::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional<LWOOBJID>(bitStream, NDAudioCallbackMessageData, 0));
VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, NDAudioEmitterID, 0));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, NDAudioEventGUID));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, NDAudioMetaEventName));
VALIDATE_READ(bitStream.Read(result));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, targetObjectIDForNDAudioCallbackMessages, LWOOBJID_EMPTY));
return true;
}
void PlayEmbeddedEffectOnAllClientsNearObject::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, effectName);
bitStream.Write(fromObjectID);
bitStream.Write(radius);
}
bool PlayEmbeddedEffectOnAllClientsNearObject::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, effectName));
VALIDATE_READ(bitStream.Read(fromObjectID));
VALIDATE_READ(bitStream.Read(radius));
return true;
}
void PlayFXEffect::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, effectID, -1);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, effectType);
BitStreamUtils::WriteOptional(bitStream, scale, 1.0f);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, name);
BitStreamUtils::WriteOptional(bitStream, priority, 1.0f);
BitStreamUtils::WriteOptional(bitStream, secondary, LWOOBJID_EMPTY);
bitStream.Write(serialize);
}
bool PlayFXEffect::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, effectID, -1));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, effectType));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, scale, 1.0f));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, name));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, priority, 1.0f));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, secondary, LWOOBJID_EMPTY));
VALIDATE_READ(bitStream.Read(serialize));
return true;
}
void StopFXEffect::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(killImmediate);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, name);
}
bool StopFXEffect::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(killImmediate));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, name));
return true;
}
void BroadcastTextToChatbox::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, attrs);
bitStream.Write<uint16_t>(0x00); // null terminator, always written
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsText);
}
bool BroadcastTextToChatbox::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, attrs));
uint16_t nullTerminator{};
VALIDATE_READ(bitStream.Read(nullTerminator));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsText));
return true;
}
void Play2DAmbientSound::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, audioGUID);
bitStream.Write(result);
}
bool Play2DAmbientSound::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, audioGUID));
VALIDATE_READ(bitStream.Read(result));
return true;
}
void Stop2DAmbientSound::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(force);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, audioGUID);
bitStream.Write(result);
}
bool Stop2DAmbientSound::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(force));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, audioGUID));
VALIDATE_READ(bitStream.Read(result));
return true;
}
void UIMessageServerToSingleClient::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<AMFBaseValue&>(const_cast<AMFArrayValue&>(args));
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, strMessageName);
}
bool UIMessageServerToSingleClient::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadAmfArray(bitStream, args));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, strMessageName));
return true;
}
void UIMessageServerToAllClients::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<AMFBaseValue&>(const_cast<AMFArrayValue&>(args));
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, strMessageName);
}
bool UIMessageServerToAllClients::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(ReadAmfArray(bitStream, args));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, strMessageName));
return true;
}
void StartCelebrationEffect::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, animation);
BitStreamUtils::WriteOptional<LOT>(bitStream, backgroundObject, 11164);
BitStreamUtils::WriteOptional<LOT>(bitStream, cameraPathLOT, 12458);
BitStreamUtils::WriteOptional(bitStream, celeLeadIn, 1.0f);
BitStreamUtils::WriteOptional(bitStream, celeLeadOut, 0.8f);
bitStream.Write1(); // DLU always sends celebrationID
bitStream.Write(celebrationID);
bitStream.Write(duration);
bitStream.Write(iconID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, mainText);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, mixerProgram);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, musicCue);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, pathNodeName);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, soundGUID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, subText);
}
bool StartCelebrationEffect::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, animation));
VALIDATE_READ(BitStreamUtils::ReadOptional<LOT>(bitStream, backgroundObject, 11164));
VALIDATE_READ(BitStreamUtils::ReadOptional<LOT>(bitStream, cameraPathLOT, 12458));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, celeLeadIn, 1.0f));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, celeLeadOut, 0.8f));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, celebrationID, -1));
VALIDATE_READ(bitStream.Read(duration));
VALIDATE_READ(bitStream.Read(iconID));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, mainText));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, mixerProgram));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, musicCue));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, pathNodeName));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, soundGUID));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, subText));
return true;
}
void DisplayMessageBox::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bShow);
bitStream.Write(callbackClient);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, identifier);
bitStream.Write(imageID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, text);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, userData);
}
bool DisplayMessageBox::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bShow));
VALIDATE_READ(bitStream.Read(callbackClient));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, identifier));
VALIDATE_READ(bitStream.Read(imageID));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, text));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, userData));
return true;
}
void MessageBoxRespond::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(iButton);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, identifier);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, userData);
}
bool MessageBoxRespond::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(iButton));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, identifier));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, userData));
return true;
}
void MessageBoxRespond::Handle(Entity& entityRef, const SystemAddress& sysAddr) {
Entity* entity = &entityRef;
LOG("Button: %d; LOT: %u identifier: %s; userData: %s", iButton, entity->GetLOT(), GeneralUtils::UTF16ToWTF8(identifier).c_str(), GeneralUtils::UTF16ToWTF8(userData).c_str());
auto* user = UserManager::Instance()->GetUser(sysAddr);
if (user == nullptr) {
return;
}
auto* userEntity = user->GetLastUsedChar()->GetEntity();
if (userEntity == nullptr) {
return;
}
entity->OnMessageBoxResponse(userEntity, iButton, identifier, userData);
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent != nullptr) {
scriptedActivityComponent->HandleMessageBoxResponse(userEntity, GeneralUtils::UTF16ToWTF8(identifier));
}
auto* racingControlComponent = entity->GetComponent<RacingControlComponent>();
if (racingControlComponent != nullptr) {
racingControlComponent->HandleMessageBoxResponse(userEntity, iButton, GeneralUtils::UTF16ToWTF8(identifier));
}
for (auto* shootingGallery : Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
shootingGallery->OnMessageBoxResponse(userEntity, iButton, identifier, userData);
}
}
void ChoiceBoxRespond::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, buttonIdentifier);
bitStream.Write(iButton);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, identifier);
}
bool ChoiceBoxRespond::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, buttonIdentifier));
VALIDATE_READ(bitStream.Read(iButton));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, identifier));
return true;
}
void ChoiceBoxRespond::Handle(Entity& entityRef, const SystemAddress& sysAddr) {
Entity* entity = &entityRef;
LOG("Button: %d; LOT: %u buttonIdentifier: %s; userData: %s", iButton, entity->GetLOT(), GeneralUtils::UTF16ToWTF8(buttonIdentifier).c_str(), GeneralUtils::UTF16ToWTF8(identifier).c_str());
auto* user = UserManager::Instance()->GetUser(sysAddr);
if (user == nullptr) {
return;
}
auto* userEntity = user->GetLastUsedChar()->GetEntity();
if (userEntity == nullptr) {
return;
}
entity->OnChoiceBoxResponse(userEntity, iButton, buttonIdentifier, identifier);
}
void DisplayChatBubble::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsText);
}
bool DisplayChatBubble::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsText));
return true;
}
void ChangeIdleFlags::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, flagsOff, eAnimationFlags::IDLE_NONE);
BitStreamUtils::WriteOptional(bitStream, flagsOn, eAnimationFlags::IDLE_NONE);
}
bool ChangeIdleFlags::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, flagsOff, eAnimationFlags::IDLE_NONE));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, flagsOn, eAnimationFlags::IDLE_NONE));
return true;
}
void PlayCinematic::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(allowGhostUpdates);
bitStream.Write(bCloseMultiInteract);
bitStream.Write(bSendServerNotify);
bitStream.Write(bUseControlledObjectForAudioListener);
BitStreamUtils::WriteOptional(bitStream, endBehavior, eEndBehavior::RETURN);
bitStream.Write(hidePlayerDuringCine);
BitStreamUtils::WriteOptional(bitStream, leadIn, -1.0f);
bitStream.Write(leavePlayerLockedWhenFinished);
bitStream.Write(lockPlayer);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, pathName);
bitStream.Write(result);
bitStream.Write(skipIfSamePath);
bitStream.Write(startTimeAdvance);
}
bool PlayCinematic::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(allowGhostUpdates));
VALIDATE_READ(bitStream.Read(bCloseMultiInteract));
VALIDATE_READ(bitStream.Read(bSendServerNotify));
VALIDATE_READ(bitStream.Read(bUseControlledObjectForAudioListener));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, endBehavior, eEndBehavior::RETURN));
VALIDATE_READ(bitStream.Read(hidePlayerDuringCine));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, leadIn, -1.0f));
VALIDATE_READ(bitStream.Read(leavePlayerLockedWhenFinished));
VALIDATE_READ(bitStream.Read(lockPlayer));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, pathName));
VALIDATE_READ(bitStream.Read(result));
VALIDATE_READ(bitStream.Read(skipIfSamePath));
VALIDATE_READ(bitStream.Read(startTimeAdvance));
return true;
}
void EndCinematic::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, leadOut, -1.0f);
bitStream.Write(leavePlayerLocked);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, pathName);
}
bool EndCinematic::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, leadOut, -1.0f));
VALIDATE_READ(bitStream.Read(leavePlayerLocked));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, pathName));
return true;
}
void CinematicUpdate::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, event, eCinematicEvent::STARTED);
BitStreamUtils::WriteOptional(bitStream, overallTime, -1.0f);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, pathName);
BitStreamUtils::WriteOptional(bitStream, pathTime, -1.0f);
BitStreamUtils::WriteOptional(bitStream, waypoint, -1);
}
bool CinematicUpdate::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, event, eCinematicEvent::STARTED));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, overallTime, -1.0f));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, pathName));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, pathTime, -1.0f));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, waypoint, -1));
return true;
}
void CinematicUpdate::Handle(Entity& entity, const SystemAddress& sysAddr) {
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
for (Entity* scriptEntity : scriptedActs) {
scriptEntity->OnCinematicUpdate(scriptEntity, &entity, event, pathName, pathTime, overallTime, waypoint);
}
}
void SlashCommandTextFeedback::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, text);
}
bool SlashCommandTextFeedback::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, text));
return true;
}
void PlayEmote::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(emoteID);
bitStream.Write(targetID);
}
bool PlayEmote::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(emoteID));
VALIDATE_READ(bitStream.Read(targetID));
return true;
}
void PlayEmote::Handle(Entity& entityRef, const SystemAddress& sysAddr) {
Entity* entity = &entityRef;
LOG_DEBUG("Emote (%i) (%llu)", emoteID, targetID);
//TODO: If targetID != 0, and we have one of the "perform emote" missions, complete them.
if (emoteID == 0) return;
std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
CDEmoteTableTable* emotes = CDClientManager::GetTable<CDEmoteTableTable>();
if (emotes) {
CDEmoteTable* emote = emotes->GetEmote(emoteID);
if (emote) sAnimationName = emote->animationName;
}
GameMessages::EmotePlayed msg;
msg.target = entity->GetObjectID();
msg.emoteID = emoteID;
msg.targetID = targetID; // The emote’s target entity or 0 if none
msg.Send(UNASSIGNED_SYSTEM_ADDRESS); // Broadcast to all clients
MissionComponent* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) return;
if (targetID != LWOOBJID_EMPTY) {
auto* targetEntity = Game::entityManager->GetEntity(targetID);
LOG_DEBUG("Emote target found (%d)", targetEntity != nullptr);
if (targetEntity != nullptr) {
targetEntity->OnEmoteReceived(emoteID, entity);
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, targetID);
}
} else {
LOG_DEBUG("Target ID is empty, using backup");
const auto scriptedEntities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
const auto& referencePoint = entity->GetPosition();
for (auto* scripted : scriptedEntities) {
if (Vector3::DistanceSquared(scripted->GetPosition(), referencePoint) > 5.0f * 5.0f) continue;
scripted->OnEmoteReceived(emoteID, entity);
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, scripted->GetObjectID());
}
}
}
void SetEmoteLockState::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bLock);
bitStream.Write(emoteID);
}
bool SetEmoteLockState::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bLock));
VALIDATE_READ(bitStream.Read(emoteID));
return true;
}
void DisplayTooltip::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
bitStream.Write(isPropertyTooltip);
bitStream.Write(show);
bitStream.Write(translate);
bitStream.Write(time);
bitStream.Write<int32_t>(id.size());
bitStream.Write(id);
std::string toWrite;
for (const auto& item : localizeParams | std::views::values) {
toWrite += item->GetString() + "\n";
}
if (!toWrite.empty()) toWrite.pop_back();
bitStream.Write<int32_t>(toWrite.size());
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
bitStream.Write<int32_t>(imageName.size());
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
}
void EmotePlayed::Serialize(RakNet::BitStream& stream) const {
stream.Write(emoteID);
stream.Write(targetID);
}
bool EmotePlayed::Deserialize(RakNet::BitStream& stream) {
VALIDATE_READ(stream.Read(emoteID));
VALIDATE_READ(stream.Read(targetID));
return true;
}
}