mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
#include "AmDropshipComputer.h"
|
|
#include "MissionComponent.h"
|
|
#include "QuickBuildComponent.h"
|
|
#include "InventoryComponent.h"
|
|
#include "dZoneManager.h"
|
|
#include "eMissionState.h"
|
|
|
|
void AmDropshipComputer::OnStartup(Entity* self) {
|
|
self->AddTimer("reset", 45.0f);
|
|
}
|
|
|
|
void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
|
|
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
|
|
|
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
|
|
return;
|
|
}
|
|
|
|
auto* missionComponent = user->GetComponent<MissionComponent>();
|
|
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
|
|
|
if (missionComponent == nullptr || inventoryComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
|
|
return;
|
|
}
|
|
|
|
inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::NONE);
|
|
}
|
|
|
|
void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
|
|
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
|
|
|
|
int32_t pipeNum = 0;
|
|
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
|
|
return;
|
|
}
|
|
|
|
const auto pipeGroup = myGroup.substr(0, 10);
|
|
|
|
const auto nextPipeNum = pipeNum + 1;
|
|
|
|
const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
|
|
|
|
if (!samePipeSpawners.empty()) {
|
|
samePipeSpawners[0]->SoftReset();
|
|
|
|
samePipeSpawners[0]->Deactivate();
|
|
}
|
|
|
|
if (killer != nullptr && killer->IsPlayer()) {
|
|
const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
|
|
|
|
const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
|
|
|
|
if (!nextPipeSpawners.empty()) {
|
|
nextPipeSpawners[0]->Activate();
|
|
}
|
|
} else {
|
|
const auto nextPipe = pipeGroup + "1";
|
|
|
|
const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
|
|
|
|
if (!firstPipeSpawners.empty()) {
|
|
firstPipeSpawners[0]->Activate();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
|
|
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
|
|
|
if (quickBuildComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (timerName == "reset" && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
|
|
self->Smash(self->GetObjectID(), eKillType::SILENT);
|
|
}
|
|
}
|