mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
0545adfac3
Have fun!
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#include "TriggerAmbush.h"
|
|
|
|
#include "dZoneManager.h"
|
|
#include "EntityManager.h"
|
|
|
|
void TriggerAmbush::OnStartup(Entity* self)
|
|
{
|
|
self->SetProximityRadius(20, "ambush");
|
|
}
|
|
|
|
void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
|
{
|
|
if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
|
|
|
|
Game::logger->Log("TriggerAmbush", "Got ambush collision!\n");
|
|
|
|
if (self->GetVar<bool>(u"triggered")) return;
|
|
|
|
self->SetVar(u"triggered", true);
|
|
|
|
Game::logger->Log("TriggerAmbush", "Triggering ambush!\n");
|
|
|
|
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
|
|
|
|
for (auto* spawner : spawners)
|
|
{
|
|
Game::logger->Log("TriggerAmbush", "Triggering ambush on spawner!\n");
|
|
|
|
spawner->Activate();
|
|
}
|
|
|
|
self->AddTimer("TriggeredTimer", 45);
|
|
}
|
|
|
|
void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName != "TriggeredTimer") return;
|
|
|
|
self->SetVar(u"triggered", false);
|
|
|
|
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
|
|
|
|
for (auto* spawner : spawners)
|
|
{
|
|
spawner->Reset();
|
|
|
|
spawner->Deactivate();
|
|
}
|
|
}
|