DarkflameServer/dScripts/AgMonumentRaceGoal.cpp
2021-12-05 18:54:36 +01:00

19 lines
523 B
C++

#include "AgMonumentRaceGoal.h"
#include "EntityManager.h"
void AgMonumentRaceGoal::OnStartup(Entity* self)
{
self->SetProximityRadius(15, "RaceGoal");
}
void AgMonumentRaceGoal::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
if (name == "RaceGoal" && entering->IsPlayer() && status == "ENTER")
{
auto* manager = EntityManager::Instance()->GetEntitiesInGroup("race_manager")[0];
manager->OnFireEventServerSide(entering, "course_finish");
}
}