mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
#include "AgFans.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "PhantomPhysicsComponent.h"
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#include "RenderComponent.h"
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#include "eReplicaComponentType.h"
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void AgFans::OnStartup(Entity* self) {
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self->SetVar<bool>(u"alive", true);
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self->SetVar<bool>(u"on", false);
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ToggleFX(self, false);
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (renderComponent == nullptr) {
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return;
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}
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renderComponent->PlayEffect(495, u"fanOn", "fanOn");
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}
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void AgFans::ToggleFX(Entity* self, bool hit) {
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std::string fanGroup = self->GetGroups()[0];
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std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (renderComponent == nullptr) {
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return;
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}
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if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
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if (self->GetVar<bool>(u"on")) {
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GameMessages::SendPlayAnimation(self, u"fan-off");
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renderComponent->StopEffect("fanOn");
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self->SetVar<bool>(u"on", false);
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for (Entity* volume : fanVolumes) {
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(false);
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EntityManager::Instance()->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
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GameMessages::SendPlayAnimation(fxObj, u"trigger");
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}
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}
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} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
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GameMessages::SendPlayAnimation(self, u"fan-on");
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renderComponent->PlayEffect(495, u"fanOn", "fanOn");
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self->SetVar<bool>(u"on", true);
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for (Entity* volume : fanVolumes) {
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(volume);
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if (!hit) {
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Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
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GameMessages::SendPlayAnimation(fxObj, u"idle");
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}
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}
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}
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}
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void AgFans::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
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if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
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ToggleFX(self, false);
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}
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void AgFans::OnDie(Entity* self, Entity* killer) {
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if (self->GetVar<bool>(u"on")) {
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ToggleFX(self, true);
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}
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self->SetVar<bool>(u"alive", false);
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}
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