mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
16 lines
517 B
C++
16 lines
517 B
C++
#include "NjDragonEmblemChestServer.h"
|
|
#include "Character.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
void NjDragonEmblemChestServer::OnUse(Entity *self, Entity *user) {
|
|
auto* character = user->GetCharacter();
|
|
if (character != nullptr) {
|
|
character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, false);
|
|
}
|
|
|
|
auto* destroyable = self->GetComponent<DestroyableComponent>();
|
|
if (destroyable != nullptr) {
|
|
LootGenerator::Instance().DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
|
|
}
|
|
}
|