Files
DarkflameServer/tests/dWebTests/CMakeLists.txt
Aaron Kimbrell f13d15b4dd feat(dashboard): the sidebar keeps its open groups and can be hidden
The menu's groups stay open or closed from page to page
(localStorage "dash.sidebar", this browser only), applied by an inline
script right after the menu so the first paint already shows them. The
group of the current page opens and stays open until it is closed. A
new top bar button hides the menu on wide screens; that choice is
applied in <head>, also before the first paint.

Check: open and close a few menu groups, switch pages and reload; the
groups stay as left, with no flicker. On a wide window the menu button
left of the user menu hides the menu, and it stays hidden across pages
and reloads. Narrow screens: the Menu button still slides the menu out.
Test: SidebarStateJs (ctest, needs node).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:12:13 -05:00

98 lines
3.5 KiB
CMake

set(DWEBTESTS_SOURCES
"MiddlewareTests.cpp"
"RouteIntegrationTests.cpp"
"ServerStateTests.cpp"
"AccountActionTests.cpp"
"RouteUtilsTests.cpp"
"JWTTests.cpp"
"RequireAuthMiddlewareTests.cpp"
"WebTestDependencies.cpp"
"PlayerActionTests.cpp"
"SmtpTests.cpp"
"OAuth2Tests.cpp"
"EconomyReportTests.cpp"
"ItemTraceTests.cpp"
"CronTests.cpp"
"PermissionsTests.cpp"
"PermissionGrantsTests.cpp"
"ApiKeyTests.cpp"
"SettingsCatalogTests.cpp"
"BehaviorXmlTests.cpp"
"CharacterXmlTests.cpp"
"CharacterXmlCheckTests.cpp"
"CharacterRestoreTests.cpp"
"ZonePathsTests.cpp"
"RawTerrainTests.cpp"
"LevelObjectsTests.cpp"
"GameLabelsTests.cpp"
"VanityJsonTests.cpp"
"OpenApiTests.cpp"
"MessageInspectorTests.cpp"
"CDClientSchemaTests.cpp"
"ServerOperationsTests.cpp"
"PublicPagesTests.cpp"
"ModerationToolsTests.cpp"
"LocaleTextTests.cpp"
"ModeratorHelperTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ClaudeClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ModeratorPrompt.cpp"
"WorldViewTests.cpp"
"NifFileTests.cpp"
"DeferredReplyTests.cpp"
"WorkerPoolTests.cpp"
"OnceCacheTests.cpp"
"UgcLookupTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/WorkerPool.cpp"
"BackupFilesTests.cpp"
"LogBundleTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/LogBundle.cpp"
"SecurityFixesTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/BackupFiles.cpp"
"MetricsFormatTests.cpp"
"TrafficHistoryTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/TrafficHistory.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/SettingsCatalog.cpp"
"AlertsAndTwoFactorTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/Totp.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify/WebhookFormat.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/OAuth2.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/SmtpClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/JWTUtils.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/RequireAuthMiddleware.cpp"
)
add_executable(dWebTests ${DWEBTESTS_SOURCES})
target_include_directories(dWebTests PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dDashboardServer"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dChatFilter"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
)
target_link_libraries(dWebTests ${COMMON_LIBRARIES} dWeb dUgc sqlite3 OpenSSL::Crypto CURL::libcurl GTest::gtest_main)
gtest_discover_tests(dWebTests)
target_compile_definitions(dWebTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
# The 3D views' shader lookups (static/js/scenery-core.js) against the server's bits (NifFile.h), when node is there
find_program(NODE_EXECUTABLE node)
if(NODE_EXECUTABLE)
add_test(NAME SceneryCoreJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/scenery-core.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/scenery-core.js" "${PROJECT_SOURCE_DIR}/dCommon/NifFile.h"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/Scenery.cpp")
# The sidebar's saved group state (the script at the end of templates/header.jinja2)
add_test(NAME SidebarStateJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/sidebar-state.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/templates/header.jinja2")
endif()