mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
#include "RaceMaelstromGeiser.h"
|
|
#include "GameMessages.h"
|
|
#include "PossessableComponent.h"
|
|
#include "PossessorComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "RacingControlComponent.h"
|
|
#include "dZoneManager.h"
|
|
|
|
void RaceMaelstromGeiser::OnStartup(Entity* self) {
|
|
self->SetVar(u"AmFiring", false);
|
|
|
|
self->AddTimer("downTime", self->GetVar<int32_t>(u"startTime"));
|
|
|
|
self->SetProximityRadius(15, "deathZone");
|
|
}
|
|
|
|
void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
|
if (!entering->IsPlayer() || name != "deathZone" || status != "ENTER") {
|
|
return;
|
|
}
|
|
|
|
if (!self->GetVar<bool>(u"AmFiring")) {
|
|
return;
|
|
}
|
|
|
|
auto* possessableComponent = entering->GetComponent<PossessableComponent>();
|
|
|
|
Entity* vehicle;
|
|
Entity* player;
|
|
|
|
if (possessableComponent != nullptr) {
|
|
player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
vehicle = entering;
|
|
} else if (entering->IsPlayer()) {
|
|
auto* possessorComponent = entering->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) {
|
|
return;
|
|
}
|
|
|
|
player = entering;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
|
|
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
|
|
|
|
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
|
|
|
|
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
|
|
|
|
if (racingControlComponent != nullptr) {
|
|
racingControlComponent->OnRequestDie(player);
|
|
}
|
|
}
|
|
|
|
void RaceMaelstromGeiser::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "downTime") {
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4048, u"rebuild_medium", "geiser", LWOOBJID_EMPTY, 1, 1, true);
|
|
|
|
self->AddTimer("buildUpTime", 1);
|
|
} else if (timerName == "buildUpTime") {
|
|
self->SetVar(u"AmFiring", true);
|
|
|
|
self->AddTimer("killTime", 1.5f);
|
|
} else if (timerName == "killTime") {
|
|
GameMessages::SendStopFXEffect(self, true, "geiser");
|
|
|
|
self->SetVar(u"AmFiring", false);
|
|
|
|
self->AddTimer("downTime", 3.0);
|
|
}
|
|
}
|