mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
5225c86d65
* Misc component cleanup * Update InventoryComponent.h * Update MissionComponent.h * Update PropertyManagementComponent.h * Update PropertyVendorComponent.h * Update SkillComponent.h maximum pedantry B) * SoundTriggerComponent.h braces gone * Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h I was tired
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include "tinyxml2.h"
|
|
|
|
class Entity;
|
|
|
|
/**
|
|
* Component base class, provides methods for game loop updates, usage events and loading and saving to XML.
|
|
*/
|
|
class Component {
|
|
public:
|
|
Component(Entity* parent);
|
|
virtual ~Component();
|
|
|
|
/**
|
|
* Gets the owner of this component
|
|
* @return the owner of this component
|
|
*/
|
|
Entity* GetParent() const;
|
|
|
|
/**
|
|
* Updates the component in the game loop
|
|
* @param deltaTime time passed since last update
|
|
*/
|
|
virtual void Update(float deltaTime);
|
|
|
|
/**
|
|
* Event called when this component is being used, e.g. when some entity interacted with it
|
|
* @param originator
|
|
*/
|
|
virtual void OnUse(Entity* originator);
|
|
|
|
/**
|
|
* Save data from this componennt to character XML
|
|
* @param doc the document to write data to
|
|
*/
|
|
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
|
|
|
|
/**
|
|
* Load base data for this component from character XML
|
|
* @param doc the document to read data from
|
|
*/
|
|
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
|
|
|
|
virtual void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
|
|
|
|
protected:
|
|
|
|
/**
|
|
* The entity that owns this component
|
|
*/
|
|
Entity* m_Parent;
|
|
};
|