DarkflameServer/dGame/dComponents/CollectibleComponent.h
jadebenn 5225c86d65
chore: Misc. component cleanup (#1433)
* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
2024-01-23 23:13:23 -06:00

19 lines
639 B
C++

#ifndef __COLLECTIBLECOMPONENT__H__
#define __COLLECTIBLECOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class CollectibleComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
int16_t GetCollectibleId() const { return m_CollectibleId; }
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction) override;
private:
int16_t m_CollectibleId = 0;
};
#endif //!__COLLECTIBLECOMPONENT__H__