DarkflameServer/dScripts/02_server/Map/General/TokenConsoleServer.cpp
2024-04-11 10:29:49 -05:00

42 lines
1.5 KiB
C++

#include "TokenConsoleServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "eReplicaComponentType.h"
#include "eTerminateType.h"
#include "ePlayerFlag.h"
//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
auto* inv = static_cast<InventoryComponent*>(user->GetComponent(eReplicaComponentType::INVENTORY));
//make sure the user has the required amount of infected bricks
if (inv && inv->GetLotCount(6194) >= bricksToTake) {
//yeet the bricks
inv->RemoveItem(6194, bricksToTake);
//play sound
if (self->HasVar(u"sound1")) {
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), self->GetVarAsString(u"sound1"));
}
//figure out which faction the player belongs to:
auto character = user->GetCharacter();
if (!character) return;
// At this point the player has to be in a faction.
LOT tokenLOT = 0;
if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture
tokenLOT = 8321;
else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly
tokenLOT = 8318;
else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox
tokenLOT = 8320;
else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel
tokenLOT = 8319;
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE);
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}