DarkflameServer/dGame/dComponents/ScriptedActivityComponent.h
jadebenn 5225c86d65
chore: Misc. component cleanup (#1433)
* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
2024-01-23 23:13:23 -06:00

16 lines
488 B
C++

#ifndef __SCRIPTEDACTIVITYCOMPONENT__H__
#define __SCRIPTEDACTIVITYCOMPONENT__H__
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class ScriptedActivityComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){};
};
#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__