DarkflameServer/dGame/dComponents/ItemComponent.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

6 lines
140 B
C++

#include "ItemComponent.h"
void ItemComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write0();
}