mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 21:43:35 +00:00
a60865cd19
* simplify leaderboard code, fully abstract database * update exception catching * update exception catching and sql references, remove ugc from gamemessages fix deleting model remove unrelated changes Update GameMessages.cpp * remove ugc from gamemessages * Update GameMessages.cpp * Update Leaderboard.cpp * bug fixes * fix racing leaderboard * remove extra stuff * update * add sqlite * use a default for optimizations * update sqlite * Fix limits on update and delete * fix bugs * use definition to switch between databases * add switch for different backends * fix include guard and includes * always build both * add mysql if block * Update Database.cpp * add new options and add check to prevent overriding mysql * correct config names * Update README.md * Update README.md * merge to 1 sql file for sqlite database * move to sqlite folder * add back mysql migrations * Update README.md * add migration to correct the folder name or mysql * yes aron * updates * Update CMakeLists.txt * dont use paths at all, add where check to only update if folder name still exist check also doesnt check for slashes and assumes one will be there since it will be. * default dont auto create account for releases we can change this flag * default 0 * add times played query * fix leaderboard not incrementing on a not better score * add env vars with defaults for docker * use an "enum" * default to mariadb * Update .env.example
340 lines
11 KiB
CMake
340 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.25)
|
|
project(Darkflame
|
|
HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
|
|
LANGUAGES C CXX
|
|
)
|
|
|
|
# check if the path to the source directory contains a space
|
|
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
|
|
message(FATAL_ERROR "The server cannot build in the path (" ${CMAKE_SOURCE_DIR} ") because it contains a space. Please move the server to a path without spaces.")
|
|
endif()
|
|
|
|
include(CTest)
|
|
|
|
set(CMAKE_C_STANDARD 99)
|
|
set(CMAKE_CXX_STANDARD 20)
|
|
set(CMAKE_C_STANDARD_REQUIRED ON)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
|
|
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
|
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
|
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
|
|
|
# Read variables from file
|
|
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
|
|
|
|
string(REPLACE "\\\n" "" variables ${variables})
|
|
string(REPLACE "\n" ";" variables ${variables})
|
|
|
|
# Set the cmake variables, formatted as "VARIABLE #" in variables
|
|
foreach(variable ${variables})
|
|
# If the string contains a #, skip it
|
|
if(NOT "${variable}" MATCHES "#")
|
|
# Split the variable into name and value
|
|
string(REPLACE "=" ";" variable ${variable})
|
|
|
|
# Check that the length of the variable is 2 (name and value)
|
|
list(LENGTH variable length)
|
|
|
|
if(${length} EQUAL 2)
|
|
list(GET variable 0 variable_name)
|
|
list(GET variable 1 variable_value)
|
|
|
|
# Set the variable
|
|
set(${variable_name} ${variable_value})
|
|
|
|
message(STATUS "Variable: ${variable_name} = ${variable_value}")
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
|
|
# Set the version
|
|
set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"")
|
|
|
|
# Echo the version
|
|
message(STATUS "Version: ${PROJECT_VERSION}")
|
|
|
|
# Disable demo, tests and examples for recastNavigation. Turn these to ON if you want to use them
|
|
# This has to be done here to prevent a rare build error due to missing dependencies on the initial generations.
|
|
set(RECASTNAVIGATION_DEMO OFF CACHE BOOL "" FORCE)
|
|
set(RECASTNAVIGATION_TESTS OFF CACHE BOOL "" FORCE)
|
|
set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
|
|
# Compiler flags:
|
|
# Disabled deprecated warnings as the MySQL includes have deprecated code in them.
|
|
# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
|
|
# Disabled no-register
|
|
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
|
if(UNIX)
|
|
add_link_options("-Wl,-rpath,$ORIGIN/")
|
|
add_compile_options("-fPIC")
|
|
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
|
|
|
|
# For all except Clang and Apple Clang
|
|
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
|
add_compile_options("-static-libgcc" "-lstdc++fs")
|
|
endif()
|
|
|
|
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
|
add_link_options("-export-dynamic")
|
|
endif()
|
|
|
|
if(${GGDB})
|
|
add_compile_options("-ggdb")
|
|
endif()
|
|
elseif(MSVC)
|
|
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
|
|
# Also disable non-portable MSVC volatile behavior
|
|
add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
|
|
elseif(WIN32)
|
|
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
|
|
endif()
|
|
|
|
# Our output dir
|
|
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
|
|
|
|
# TODO make this not have to override the build type directories
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
|
|
find_package(MariaDB)
|
|
|
|
# Create a /resServer directory
|
|
make_directory(${CMAKE_BINARY_DIR}/resServer)
|
|
|
|
# Create a /logs directory
|
|
make_directory(${CMAKE_BINARY_DIR}/logs)
|
|
|
|
# Get DLU config directory
|
|
if(DEFINED ENV{DLU_CONFIG_DIR})
|
|
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
|
|
else()
|
|
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
|
|
endif()
|
|
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
|
|
|
|
# Copy resource files on first build
|
|
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
|
|
message(STATUS "Checking resource file integrity")
|
|
|
|
include(Utils)
|
|
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
|
|
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
|
|
UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
|
|
|
|
foreach(resource_file ${RESOURCE_FILES})
|
|
set(file_size 0)
|
|
|
|
if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
|
|
file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
|
|
endif()
|
|
|
|
if(${file_size} EQUAL 0)
|
|
configure_file(
|
|
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
|
|
COPYONLY
|
|
)
|
|
message(STATUS "Moved " ${resource_file} " to DLU config directory")
|
|
elseif(resource_file MATCHES ".ini")
|
|
message(STATUS "Checking " ${resource_file} " for missing config options")
|
|
file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
|
|
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
|
|
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
|
|
set(parsed_current_file_contents "")
|
|
|
|
# Remove comment lines so they do not interfere with the variable parsing
|
|
foreach(line ${current_file_contents})
|
|
string(FIND ${line} "#" is_comment)
|
|
|
|
if(NOT ${is_comment} EQUAL 0)
|
|
string(APPEND parsed_current_file_contents ${line})
|
|
endif()
|
|
endforeach()
|
|
|
|
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
|
|
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
|
|
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
|
|
set(line_to_add "")
|
|
|
|
foreach(line ${depot_file_contents})
|
|
string(FIND ${line} "#" is_comment)
|
|
|
|
if(NOT ${is_comment} EQUAL 0)
|
|
string(REPLACE "=" ";" line_split ${line})
|
|
list(GET line_split 0 variable_name)
|
|
|
|
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
|
|
# For backwards compatibility with older setup versions, dont add this option.
|
|
if(NOT ${variable_name} MATCHES "database_type")
|
|
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
|
|
set(line_to_add ${line_to_add} ${line})
|
|
|
|
foreach(line_to_append ${line_to_add})
|
|
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
|
|
endforeach()
|
|
|
|
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
|
|
endif()
|
|
endif()
|
|
set(line_to_add "")
|
|
else()
|
|
set(line_to_add ${line_to_add} ${line})
|
|
endif()
|
|
endforeach()
|
|
endif()
|
|
endforeach()
|
|
|
|
message(STATUS "Resource file integrity check complete")
|
|
|
|
# if navmeshes directory does not exist, create it
|
|
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
|
|
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
|
|
endif()
|
|
|
|
# Copy navmesh data on first build and extract it
|
|
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
|
|
|
|
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
|
|
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
|
|
|
# Copy vanity files on first build
|
|
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
|
|
|
|
foreach(file ${VANITY_FILES})
|
|
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
|
|
endforeach()
|
|
|
|
# Move our migrations for MasterServer to run
|
|
file(REMOVE_RECURSE ${PROJECT_BINARY_DIR}/migrations)
|
|
file(COPY ${CMAKE_SOURCE_DIR}/migrations DESTINATION ${CMAKE_BINARY_DIR})
|
|
|
|
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
|
if (APPLE)
|
|
include_directories("/usr/local/include/")
|
|
endif()
|
|
|
|
# Load all of our third party directories
|
|
add_subdirectory(thirdparty SYSTEM)
|
|
|
|
# Create our list of include directories
|
|
include_directories(
|
|
"dPhysics"
|
|
|
|
"dNavigation"
|
|
|
|
"dNet"
|
|
|
|
"tests"
|
|
"tests/dCommonTests"
|
|
"tests/dGameTests"
|
|
"tests/dGameTests/dComponentsTests"
|
|
|
|
SYSTEM
|
|
"thirdparty/magic_enum/include/magic_enum"
|
|
"thirdparty/raknet/Source"
|
|
"thirdparty/tinyxml2"
|
|
"thirdparty/recastnavigation"
|
|
"thirdparty/SQLite"
|
|
"thirdparty/cpplinq"
|
|
"thirdparty/cpp-httplib"
|
|
"thirdparty/MD5"
|
|
)
|
|
|
|
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
|
# TODO: Should probably not do this.
|
|
if(APPLE)
|
|
include_directories("/usr/local/include/")
|
|
endif()
|
|
|
|
# Set warning flags
|
|
if(MSVC)
|
|
# add_compile_options("/W4")
|
|
# Want to enable warnings eventually, but WAY too much noise right now
|
|
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
|
|
add_compile_options("-Wuninitialized" "-Wold-style-cast")
|
|
else()
|
|
message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
|
|
endif()
|
|
|
|
# Add linking directories:
|
|
file(
|
|
GLOB HEADERS_DZONEMANAGER
|
|
LIST_DIRECTORIES false
|
|
${PROJECT_SOURCE_DIR}/dZoneManager/*.h
|
|
)
|
|
|
|
file(
|
|
GLOB HEADERS_DCOMMON
|
|
LIST_DIRECTORIES false
|
|
${PROJECT_SOURCE_DIR}/dCommon/*.h
|
|
)
|
|
|
|
file(
|
|
GLOB HEADERS_DGAME
|
|
LIST_DIRECTORIES false
|
|
${PROJECT_SOURCE_DIR}/dGame/Entity.h
|
|
${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h
|
|
${PROJECT_SOURCE_DIR}/dGame/EntityManager.h
|
|
${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h
|
|
)
|
|
|
|
# Add our library subdirectories for creation of the library object
|
|
add_subdirectory(dCommon)
|
|
add_subdirectory(dDatabase)
|
|
add_subdirectory(dChatFilter)
|
|
add_subdirectory(dNet)
|
|
add_subdirectory(dScripts) # Add for dGame to use
|
|
add_subdirectory(dGame)
|
|
add_subdirectory(dZoneManager)
|
|
add_subdirectory(dNavigation)
|
|
add_subdirectory(dPhysics)
|
|
add_subdirectory(dServer)
|
|
|
|
# Create a list of common libraries shared between all binaries
|
|
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
|
|
|
# Add platform specific common libraries
|
|
if(UNIX)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
|
|
|
|
if(NOT APPLE AND ${INCLUDE_BACKTRACE})
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
|
|
endif()
|
|
endif()
|
|
|
|
# Include all of our binary directories
|
|
add_subdirectory(dWorldServer)
|
|
add_subdirectory(dAuthServer)
|
|
add_subdirectory(dChatServer)
|
|
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
|
|
|
|
target_precompile_headers(
|
|
dZoneManager PRIVATE
|
|
${HEADERS_DZONEMANAGER}
|
|
)
|
|
|
|
target_precompile_headers(
|
|
dCommon PRIVATE
|
|
${HEADERS_DCOMMON}
|
|
)
|
|
|
|
target_precompile_headers(
|
|
tinyxml2 PRIVATE
|
|
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
|
|
)
|
|
|
|
if(${ENABLE_TESTING})
|
|
add_subdirectory(tests)
|
|
endif()
|