Files
DarkflameServer/tests/dGameTests/dGameMessagesTests/HotPropertyMessageTests.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

78 lines
2.5 KiB
C++

#include "GameMessages.h"
#include "BitStream.h"
#include <gtest/gtest.h>
namespace {
std::u16string ReadWString(RakNet::BitStream& stream) {
uint32_t size{};
EXPECT_TRUE(stream.Read(size));
std::u16string text;
for (uint32_t i = 0; i < size; i++) {
uint16_t character{};
EXPECT_TRUE(stream.Read(character));
text.push_back(character);
}
return text;
}
}
// The layout NewsHotPropertyInfo::Deserialize (0x00c0cc20 in client 1.10.64) reads, and live servers sent
TEST(HotPropertyMessageTests, SerializesEntriesInClientOrder) {
GameMessages::NewsSendHotPropertiesInfoToClient message;
GameMessages::NewsSendHotPropertiesInfoToClient::HotPropertyInfo info;
info.propertyId = 0x1000000000000123;
info.ownerId = 0x1000000000000456;
info.ownerName = u"Owner";
info.reputation = 12345;
info.templateId = 25166;
info.name = u"Name";
info.description = u"Desc";
info.performanceCost = 42.5f;
info.lastPublished = 1318111406;
info.cloneId = 1278333;
message.properties = { info, info };
message.properties[1].templateId = 25188;
RakNet::BitStream stream;
message.Serialize(stream);
uint32_t count{};
ASSERT_TRUE(stream.Read(count));
ASSERT_EQ(count, 2u);
for (const int32_t expectedTemplate : { 25166, 25188 }) {
LWOOBJID propertyId{}, ownerId{};
uint64_t reputation{}, lastPublished{};
int32_t templateId{};
float performanceCost{};
uint32_t cloneId{};
ASSERT_TRUE(stream.Read(propertyId));
ASSERT_TRUE(stream.Read(ownerId));
EXPECT_EQ(ReadWString(stream), u"Owner");
ASSERT_TRUE(stream.Read(reputation));
ASSERT_TRUE(stream.Read(templateId));
EXPECT_EQ(ReadWString(stream), u"Name");
EXPECT_EQ(ReadWString(stream), u"Desc");
ASSERT_TRUE(stream.Read(performanceCost));
ASSERT_TRUE(stream.Read(lastPublished));
ASSERT_TRUE(stream.Read(cloneId));
EXPECT_EQ(propertyId, info.propertyId);
EXPECT_EQ(ownerId, info.ownerId);
EXPECT_EQ(reputation, 12345u);
EXPECT_EQ(templateId, expectedTemplate);
EXPECT_FLOAT_EQ(performanceCost, 42.5f);
EXPECT_EQ(lastPublished, 1318111406u);
EXPECT_EQ(cloneId, 1278333u);
}
// 4 + 2 * (8 + 8 + (4 + 5*2) + 8 + 4 + (4 + 4*2) + (4 + 4*2) + 4 + 8 + 4) = 4 + 2 * 82 bytes, nothing more
EXPECT_EQ(stream.GetNumberOfUnreadBits(), 0u);
EXPECT_EQ(stream.GetNumberOfBytesUsed(), 4u + 2u * 82u);
}
TEST(HotPropertyMessageTests, EmptyListIsJustTheCount) {
GameMessages::NewsSendHotPropertiesInfoToClient message;
RakNet::BitStream stream;
message.Serialize(stream);
EXPECT_EQ(stream.GetNumberOfBytesUsed(), 4u);
}